/// <summary> /// Create song objects from a set of RTTL string in a file /// </summary> /// <param name="filename">Name of the file with the RTTL encoded strings</param> protected void BuildRttlResource(string filename) { // Read the content of the resource manifest and build the corresponding resources using (TextReader reader = new StreamReader(SdMountPoint + @"\" + filename)) { string rttlData; while ((rttlData = reader.ReadLine()).Length != 0) { var song = new Sound.RttlSong(rttlData); RTTLSongs.Add(song.Name, song); } } }
/// <summary> /// Create song objects from a set of RTTL string in a file /// </summary> /// <param name="filename">Name of the file with the RTTL encoded strings</param> protected void BuildRttlResource(string filename) { // Read the content of the resource manifest and build the corresponding resources using (TextReader reader = new StreamReader(Path + @"\" + filename)) { string rttlData; while ((rttlData = reader.ReadLine()).Length != 0) { var song = new Sound.RttlSong(rttlData); RTTLSongs.Add(song.Name, song); } } }