/// <summary> /// Handle left scrolling of the level. /// </summary> protected void HandleScrollingLeft() { if (Position.X < SosEngine.Core.RenderWidth * 0.35f) { float scrollAmount = Position.X - (SosEngine.Core.RenderWidth * 0.35f); if (level.ScrollX(-scrollAmount)) { Position = new Vector2(Position.X - scrollAmount, Position.Y); } } }