private void Start() { StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); _clsSortieMapManager = sortieManager.GoSortie(1, 11); sortieManager.GoSortie(1, 11); _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.FukuJuu); GameObject gameObject = (GameObject)Object.Instantiate(position: new Vector3(0f, 0f, 0f), original: currentDetonator, rotation: Quaternion.identity); }
private void Start() { StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); BattleTest._clsSortieMapManager = sortieManager.GoSortie(1, 11); SortieMapManager sortieMapManager = sortieManager.GoSortie(1, 11); BattleTest._clsSortieBattleManager = BattleTest._clsSortieMapManager.BattleStart(BattleFormationKinds1.FukuJuu); Vector3 vector = new Vector3(0f, 0f, 0f); GameObject gameObject = (GameObject)Object.Instantiate(this.currentDetonator, vector, Quaternion.get_identity()); }
private bool OnStartSortieStage() { mKeyController.IsRun = false; mKeyController.ClearKeyAll(); SingletonMonoBehaviour <UIShortCutMenu> .Instance.IsInputEnable = false; SingletonMonoBehaviour <Live2DModel> .Instance.forceStop(); SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false; SingletonMonoBehaviour <NowLoadingAnimation> .Instance.isNowLoadingAnimation = true; SoundUtils.PlaySE(SEFIleInfos.CommonEnter3); DebugUtils.SLog("OnStartSortieStage1"); mStageConfirm.Hide(); DebugUtils.SLog("OnStartSortieStage2"); DOTween.Sequence().Append(mRouletteSelector.transform.DOLocalMoveY(0f, 0.4f).SetEase(Ease.OutBounce)).Join(mRouletteSelector.transform.DOScale(new Vector3(1.6f, 1.6f, 1f), 0.3f)); ShipUtils.PlayShipVoice(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.GetFlagShip(), App.rand.Next(13, 15)); DebugUtils.SLog("OnStartSortieStage3"); this.DelayAction(0.5f, delegate { DebugUtils.SLog("OnStartSortieStage mStageConfirm.ClickAnimation"); MapModel mMapModel = mStageConfirm.mMapModel; RetentionData.SetData(new Hashtable { { "sortieMapManager", mSortieManager.GoSortie(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.Id, mMapModel.MstId) }, { "rootType", 0 }, { "shipRecoveryType", ShipRecoveryType.None }, { "escape", false } }); UnityEngine.Object.Destroy(SingletonMonoBehaviour <PortObjectManager> .Instance.gameObject); UnityEngine.Object.Destroy(GameObject.Find("Information Root")); UnityEngine.Object.Destroy(GameObject.Find("OverView")); StartCoroutine(AsyncLoad()); MapTransitionCutManager component = Util.Instantiate(mPrefab_MapTransitionCutManager.gameObject, base.transform.root.Find("Map Root").gameObject).GetComponent <MapTransitionCutManager>(); component.transform.localPosition = mStrategyTopTaskManager.strategyCamera.transform.localPosition + new Vector3(-26.4f, -43f, 496.4f); component.Initialize(mMapModel, mAsyncOperation); TutorialModel tutorial = StrategyTopTaskManager.GetLogicManager().UserInfo.Tutorial; SingletonMonoBehaviour <AppInformation> .Instance.NextLoadType = AppInformation.LoadType.Ship; DebugUtils.SLog("OnStartSortieStage mStageConfirm.ClickAnimation END"); }); DebugUtils.SLog("OnStartSortieStage4"); return(false); }
static void Main(string[] args) { AppInitializeManager.Awake(); App.InitSystems(); // 26 fuso // var bgm = Mst_DataManager.Instance.GetMstBgm(); // var cabinet = Mst_DataManager.Instance.GetMstCabinet(); // var payitem = Mst_DataManager.Instance.GetPayitem(); // var furnitureText = Mst_DataManager.Instance.GetFurnitureText(); Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); // Akizuki Kai list.Add(24); // Ooi list.Add(175); // Z3 list.Add(117); // Zuihou Kai list.Add(75); // Hiyou list.Add(321); // Ooyodo Kai list.Add(182); // Akashi for (int i = 100; i < 110; i++) { // 100 Tama // 101 Kiso // 102 Chitose // 103 Chiyoda // 104 Chitose Kai // 105 Chiyoda Kai // 106 Chitose A // 107 Chiyoda A // 108 Chitose-Kou // 109 Chiyoda-Kou list.Add(i); } debug_Mod.Add_Ship(list); var userData = Comm_UserDatas.Instance; // var ui = (new LocalManager()).UserInfo; // LocalManager localManager = new LocalManager(); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); organizeManager.ChangeOrganize(1, 3, 3); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); StrategyTopTaskManager top = new StrategyTopTaskManager(); // top.Awake2(); StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); SortieMapManager sortieMapManager = sortieManager.GoSortie(1, 11); SortieBattleManager sortieBattleManager = sortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); BattleResultModel battleResultModel = sortieBattleManager.GetBattleResult(); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 11); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 14); //SortieBattleManager _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); // var a = KCV.BattleCut.BattleCutPhase.Command; // CommandPhaseModel _clscommandPhaseModel = _clsSortieBattleManager.GetCommandPhaseModel(); // var a = Server_Controllers.BattleLogic.ExecBattleKinds.DayToNight; // _clsSortieBattleManager.StartDayToNightBattle(); //BattleResultModel res = _clsSortieBattleManager.GetBattleResult(); Console.WriteLine("hajimarimasu"); }
private IEnumerator GoSortie() { SortieManager sortieManager = new SortieManager(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.AreaId); MapModel mapModel = sortieManager.Maps[0]; RetentionData.SetData(new Hashtable { { "sortieMapManager", sortieManager.GoSortie(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.Id, mapModel.MstId) }, { "rootType", 0 }, { "shipRecoveryType", ShipRecoveryType.None }, { "escape", false } }); Object.Destroy(SingletonMonoBehaviour <PortObjectManager> .Instance.gameObject); Object.Destroy(GameObject.Find("Information Root")); Object.Destroy(GameObject.Find("OverView")); yield return(Application.LoadLevelAsync(Generics.Scene.SortieAreaMap.ToString())); while (Application.loadedLevelName != "SortieAreaMap") { yield return(StartCoroutine(WaitForCount("Wait For sortieareamap", 5))); } while (Application.loadedLevelName != "Strategy") { if ((bool)GameObject.Find("BattleStartBtn")) { GameObject.Find("BattleStartBtn").GetComponent <UIButton>().onClick[0].Execute(); } if ((bool)GameObject.Find("SelectTouchesArea")) { GameObject.Find("SelectTouchesArea").SendMessage("OnClick"); } if ((bool)GameObject.Find("NextBtn")) { GameObject.Find("NextBtn").SendMessage("OnClick"); } if ((bool)GameObject.Find("GearBtn")) { GameObject.Find("GearBtn").SendMessage("OnClick"); } if ((bool)GameObject.Find("WithdrawalHexExBtn")) { GameObject.Find("WithdrawalHexExBtn").GetComponent <UIWithdrawalButton>().OnDecide(); } if ((bool)GameObject.Find("WithdrawalExBtn")) { GameObject.Find("WithdrawalExBtn").GetComponent <UIAdvancingWithDrawalButton>().OnDecide(); } yield return(StartCoroutine(WaitForCount("Wait For Strategy", 3))); } }