public void OnInputClicked(InputClickedEventData eventData)
        {
            switch (UIType)
            {
            case "Play":
                control.PlayScene();
                break;

            case "Pause":
                control.PauseScene();
                break;

            case "Reset":
                SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
                break;

            default:
                break;
            }
        }