private void LoadTxtFiles(List <string> txtFiles) { txtFiles.ForEach(delegate(string path) { try { SongMeta newSongMeta = SongMetaBuilder.ParseFile(path); if (CheckSupportedMediaFormats(newSongMeta)) { Add(newSongMeta); SongsSuccess++; } else { SongsFailed++; } } catch (SongMetaBuilderException e) { Debug.LogWarning(path + "\n" + e.Message); SongsFailed++; } catch (Exception ex) { Debug.LogException(ex); Debug.LogError(path); SongsFailed++; } }); }
private void TestFile(string fileName) { string filePath = folderPath + fileName; SongMeta songMeta = SongMetaBuilder.ParseFile(filePath); Assert.AreEqual(testSongTitle, songMeta.Title); }
private static void ScanFilesAsThread() { lock (s_scanLock) { s_songsFound = 0; s_songsSuccess = 0; s_songsFailed = 0; FolderScanner scannerTxt = new FolderScanner("*.txt"); List<string> txtFiles = scannerTxt.GetFiles((string)SettingsManager.GetSetting(ESetting.SongDir)); s_songsFound = txtFiles.Count; txtFiles.ForEach(delegate (string path) { try { Add(SongMetaBuilder.ParseFile(path)); Interlocked.Increment(ref s_songsSuccess); } catch (SongMetaBuilderException e) { Debug.Log("nope::"+path+"\n"+e.Message); Interlocked.Increment(ref s_songsFailed); } catch (Exception ex) { Debug.LogException(ex); Debug.Log("nope::" + path); Interlocked.Increment(ref s_songsFailed); } }); } }
public void Reload() { SongMeta other = SongMetaBuilder.ParseFile(SongMetaUtils.GetAbsoluteSongMetaPath(this)); // Copy values Encoding = other.Encoding; SongHash = other.SongHash; voiceNames = other.voiceNames; voices = new List <Voice>(); Artist = other.Artist; Title = other.Title; Bpm = other.Bpm; Mp3 = other.Mp3; Background = other.Background; Cover = other.Cover; Edition = other.Edition; End = other.End; Gap = other.Gap; Genre = other.Genre; Language = other.Language; Relative = other.Relative; Start = other.Start; PreviewStart = other.PreviewStart; PreviewEnd = other.PreviewEnd; Video = other.Video; VideoGap = other.VideoGap; Year = other.Year; }
private void ScanFilesSynchronously() { lock (scanLock) { SongsFound = 0; SongsSuccess = 0; SongsFailed = 0; FolderScanner scannerTxt = new FolderScanner("*.txt"); // Find all txt files in the song directories List <string> txtFiles = new List <string>(); List <string> songDirs = SettingsManager.Instance.Settings.GameSettings.songDirs; foreach (string songDir in songDirs) { List <string> txtFilesInSongDir = scannerTxt.GetFiles(songDir); txtFiles.AddRange(txtFilesInSongDir); } SongsFound = txtFiles.Count; Debug.Log($"Found {SongsFound} songs in {songDirs.Count} configured song directories"); txtFiles.ForEach(delegate(string path) { try { Add(SongMetaBuilder.ParseFile(path)); SongsSuccess++; } catch (SongMetaBuilderException e) { Debug.LogWarning(path + "\n" + e.Message); SongsFailed++; } catch (Exception ex) { Debug.LogException(ex); Debug.LogError(path); SongsFailed++; } }); } }
private void LoadTxtFiles(List <string> txtFiles) { txtFiles.ForEach(delegate(string path) { try { Add(SongMetaBuilder.ParseFile(path)); SongsSuccess++; } catch (SongMetaBuilderException e) { Debug.LogWarning(path + "\n" + e.Message); SongsFailed++; } catch (Exception ex) { Debug.LogException(ex); Debug.LogError(path); SongsFailed++; } }); }