public void SetStats(SolvedStats stats) { int total = stats.NumUnsolved + stats.NumOk + stats.NumPerfect + stats.NumGood; Ok = (float)stats.NumOk / total; Good = (float)stats.NumGood / total; Perfect = (float)stats.NumPerfect / total; }
public void SetLevelStats(SolvedStats stats) { levelProgressBar.SetStats(stats); perfect.text = "" + stats.NumPerfect; veryGood.text = "" + stats.NumGood; ok.text = "" + (stats.NumOk + stats.NumPerfect + stats.NumGood); unsolved.text = "" + stats.NumUnsolved; }