Пример #1
0
 public void MultiplaeryBtn()
 {
     if (!isMultiplayerButtonClicked)
     {
         ipAdressInput.SetActive(true);
         MultiplayerBtn.PlayButtonAnimation();
         SoloBtn.PlayButtonAnimation();
         timeLimeIndex = 1;
     }
     else
     {
         timeLimeIndex     = 3;
         isPlayerConnected = true;
     }
     StartCoroutine(enableMultiplayerBoolean());
 }
Пример #2
0
    public void ReturnBtn()
    {
        switch (timeLimeIndex)
        {
        case 0: myAnim.Play("Return0"); break;

        case 1:
            MultiplayerBtn.ReturnBtn();
            SoloBtn.ReturnBtn();
            isMultiplayerButtonClicked = false;
            ipAdressInput.SetActive(false);
            timeLimeIndex = 0;

            break;

        case 2: myAnim.Play("Return1"); timeLimeIndex = 0; isMultiplayerButtonClicked = false; ipAdressInput.SetActive(false); break;

        case 3:
            lobby.lobbyManager.GoBackButton();
            break;

        default: Debug.Log("State not registred"); break;
        }
    }