public Ship(SolitudeScreen s) { screen = s; toKill = new List <SolitudeObject>(); roomStatus = new int[Settings.maxShipRows, Settings.maxShipColumns]; random = new Random(); //create the world, player, and boundaries PhysicalWorld = new World(Vector2.Zero); Player = new Player(new Vector2(900f, 830f), PhysicalWorld); border.Add(new Wall(new Vector2(192, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(960, 108), PhysicalWorld, 1920, 64, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(1727, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(960, 971), PhysicalWorld, 1920, 32, 1f, WallType.Smooth, Direction.Left)); //term = new Terminal(new Vector2(500, 500), PhysicalWorld, "Derp Derp Derp Derp Derp Dfffffffferp Desdfrp Derp Derp Dffffferp Derp Derp Deffffffffffrp Derp Derp Deffrp Derp Derp Derp Derp"); foreach (Wall j in border) { PhysicalWorld.AddBody(j.body); } contents = new List <SolitudeObject>(); }
public Ship(SolitudeScreen s) { screen = s; toKill = new List<SolitudeObject>(); roomStatus = new int[Settings.maxShipRows, Settings.maxShipColumns]; random = new Random(); //create the world, player, and boundaries PhysicalWorld = new World(Vector2.Zero); Player = new Player(new Vector2(900f, 830f), PhysicalWorld); border.Add(new Wall(new Vector2(192, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(960, 108), PhysicalWorld, 1920, 64, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(1727, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left)); border.Add(new Wall(new Vector2(960, 971), PhysicalWorld, 1920, 32, 1f, WallType.Smooth, Direction.Left)); //term = new Terminal(new Vector2(500, 500), PhysicalWorld, "Derp Derp Derp Derp Derp Dfffffffferp Desdfrp Derp Derp Dffffferp Derp Derp Deffffffffffrp Derp Derp Deffrp Derp Derp Derp Derp"); foreach (Wall j in border){ PhysicalWorld.AddBody(j.body); } contents = new List<SolitudeObject>(); }