Пример #1
0
    public void RunAI()
    {
        CharacterInfo targetInfo = soliderInfo.RunAI();

        //若未找到目标,继续空闲
        if (targetInfo == null)
        {
            soliderInfo.ChangeState("idle");
        }
        //若找到目标,目标停住,并进入移动状态
        else
        {
            //双方都输入攻击目标,均被占用,不再接受其他人的约战
            targetInfo.SetAttackInfo(soliderInfo);
            targetInfo.ChangeState("idle", soliderInfo);
            soliderInfo.SetAttackInfo(targetInfo);
            soliderInfo.ChangeState("move", targetInfo);
        }
    }
Пример #2
0
    public void RunAI()
    {
        CharacterInfo targetInfo = soliderInfo.RunAI();

        //若未找到目标,继续空闲
        if (targetInfo == null)
        {
            if (!soliderInfo.WithinStayPos())
            {
                soliderInfo.ChangeState("ready");
            }
        }
        //若找到目标,目标停住,并进入移动状态
        else
        {
            //双方都输入攻击目标,均被占用,不再接受其他人的约战
            //怪物进入等待状态,并且向目标的攻击列表中添加
            targetInfo.ChangeState("idle", new StateParam(soliderInfo));
            //兵种进入到移动状态,向targetInfo移动
            soliderInfo.ChangeState("move", new StateParam(targetInfo));
        }
    }