Пример #1
0
 public void Init(Soldier_soldier data, long hp)
 {
     this.m_Data    = data;
     this.MaxHP     = hp;
     this.currentHP = hp;
     this.OnInit();
 }
Пример #2
0
    public void GetRandomGoldHitted(ref List <BattleDropData> list, Soldier_soldier data)
    {
        int dropid = data.GoldDropGold1;
        List <Drop_GoldModel.DropGold> dropList = LocalModelManager.Instance.Drop_Gold.GetDropList(dropid);
        int num2  = 0;
        int count = dropList.Count;

        while (num2 < count)
        {
            list.Add(new BattleDropData(FoodType.eGold, dropList[num2].Gold));
            num2++;
        }
    }
Пример #3
0
    private void GetRandomGold(ref List <BattleDropData> list, Soldier_soldier data)
    {
        int dropDataGold = GameLogic.Hold.BattleData.mModeData.GetDropDataGold(data);
        List <Drop_GoldModel.DropGold> dropList = LocalModelManager.Instance.Drop_Gold.GetDropList(dropDataGold);
        int num2  = 0;
        int count = dropList.Count;

        while (num2 < count)
        {
            int num4 = MathDxx.CeilToInt((dropList[num2].Gold * (1f + GameLogic.SelfAttribute.InGameGold.Value)) * LocalModelManager.Instance.Stage_Level_stagechapter.GetGoldRate());
            list.Add(new BattleDropData(FoodType.eGold, num4));
            num2++;
        }
    }
Пример #4
0
 private void GetRandomEquip(ref List <BattleDropData> list, Soldier_soldier data)
 {
     if (this.equip_talent_enable)
     {
         int num = (int)(((data.EquipRate * this.mDropData.EquipProb) * 100f) * (1f + GameLogic.Self.m_EntityData.attribute.EquipDrop.Value));
         if (this.equip_must_drop)
         {
             if (data.CharID > 0x1388)
             {
                 List <BattleDropData> dropList = this.GetDropList();
                 int num2  = 0;
                 int count = dropList.Count;
                 while (num2 < count)
                 {
                     if ((dropList[num2].type == FoodType.eEquip) && (dropList[num2].data != null))
                     {
                         LocalSave.EquipOne one = dropList[num2].data as LocalSave.EquipOne;
                         if ((one != null) && (one.data.Position != 1))
                         {
                             list.Add(dropList[num2]);
                             this.equip_must_drop = false;
                             return;
                         }
                     }
                     num2++;
                 }
                 this.GetRandomEquip(ref list, data);
             }
         }
         else
         {
             this.level_dropequip += num;
             this.level_dropequip  = MathDxx.Clamp(this.level_dropequip, 0L, (long)(1E+08f * GameConfig.GetEquipDropMaxRate()));
             if (GameLogic.Random(0, 0x5f5e100) < this.level_dropequip)
             {
                 this.level_dropequip = 0L;
                 List <BattleDropData> dropList = this.GetDropList();
                 list.AddRange(dropList);
             }
             LocalSave.Instance.SaveExtra.SetEquipDropRate(this.level_dropequip);
         }
     }
 }
Пример #5
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 private void GetRandomEquipExp(ref List <BattleDropData> list, Soldier_soldier data)
 {
     if (this.equipexp_talent_enable)
     {
         List <int> equipExpDrop = LocalModelManager.Instance.Stage_Level_stagechapter.GetEquipExpDrop((EntityType)LocalModelManager.Instance.Character_Char.GetBeanById(data.CharID).TypeID);
         int        num2         = 0;
         int        count        = equipExpDrop.Count;
         while (num2 < count)
         {
             int num = equipExpDrop[num2];
             if (num > 0)
             {
                 int equipexpid = LocalModelManager.Instance.Equip_equip.RandomEquipExp();
                 if (LocalSave.Instance.mEquip.Get_EquipExp_CanDrop(equipexpid))
                 {
                     LocalSave.EquipOne newEquipByID = LocalSave.Instance.GetNewEquipByID(equipexpid, num);
                     list.Add(new BattleDropData(FoodType.eEquip, newEquipByID));
                 }
             }
             num2++;
         }
     }
 }
Пример #6
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 public abstract int GetDropDataGold(Soldier_soldier data);
Пример #7
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 public abstract int GetDropDataEquipExp(Soldier_soldier data);
Пример #8
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 public void GetRandomLevel(ref List <BattleDropData> list, Soldier_soldier data)
 {
     this.GetRandomEquipExp(ref list, data);
     this.GetRandomEquip(ref list, data);
 }
Пример #9
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 public override int GetDropDataGold(Soldier_soldier data) =>
 data.GoldDropLevel;
Пример #10
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 public override int GetDropDataEquipExp(Soldier_soldier data) =>
 data.ScrollDropLevel;