Пример #1
0
    public void chooseActionMode(string actionMode)
    {
        if (strLastSelectSoldierName != "")
        {
            destroyAttackArrow();
        }

        actionModeName = actionMode;
        if (selectedSoldier != null)
        {
            switch (actionModeName)
            {
            case "Attack":
                if (selectedSoldier.GetComponent <Unit>().m_pSoldier.getCurrentMoveStep() > 0)
                {
                    actionModeName = "Attack";
                    GameObject newAttackArrow = Instantiate(attackArrow, selectedSoldier.transform.position, Quaternion.identity);
                    newAttackArrow.name      = selectedSoldier.name + "_attackArrow";
                    strLastSelectSoldierName = newAttackArrow.name;
                    m_pUnit.setState(1);
                }
                break;

            case "Defense":
                actionModeName = "Defense";
                int blockAttack = m_pUnit.getCurrentMoveStep();
                m_pUnit.setDefense(blockAttack);
                m_pUnit.setCurrentMoveStep(0);
                m_pUnit.setState(2);
                GameObject floatingTextObj = Instantiate(floatingText, selectedSoldier.transform.position, Quaternion.identity);
                floatingTextObj.GetComponent <TextMesh>().text  = "Block " + blockAttack.ToString() + " hit!";
                floatingTextObj.GetComponent <TextMesh>().color = Color.white;
                SoundEffectManager.Instance.playAudio(12);
                break;

            case "LevelUP":
                actionModeName = "Defense";
                m_pUnit.setState(3);
                break;

            case "Sell":
                int value = m_pUnit.getMoneyBySellingEntity();
                if (GameManager.Instance.getTurn() == 0)
                {
                    m_player1.setMoney(m_player1.getMoney() + m_pUnit.getMoneyBySellingEntity());
                }
                else
                {
                    m_player2.setMoney(m_player2.getMoney() + m_pUnit.getMoneyBySellingEntity());
                }
                Destroy(selectedSoldier);
                m_pUnit.setState(4);
                Vector2    pos     = new Vector2(cameraMain.transform.position.x + 2, cameraMain.transform.position.y - 1);
                GameObject popText = Instantiate(floatingText, pos, Quaternion.identity);
                popText.GetComponent <TextMesh>().text = "money+" + value.ToString();
                SoundEffectManager.Instance.playAudio(0);
                break;
            }
        }
    }