Пример #1
0
        private string getClassAbilityData(SoldierClass soldier, SoldierRank rank)
        {
            List <SoldierClassAbility> rankSoldierAbilities = soldier.soldierAbilities.Where(x => x.rank == rank).OrderBy(x => x.slot).ToList();

            string abilityTree = "";

            foreach (SoldierClassAbility soldierAbility in rankSoldierAbilities)
            {
                if (!string.IsNullOrEmpty(soldierAbility.internalName))
                {
                    string thisAbility = "";
                    if (!string.IsNullOrEmpty(abilityTree))
                    {
                        thisAbility = ",";
                    }

                    //thisAbility += "(AbilityName=" + Utils.encaseStringInQuotes(soldierAbility.internalName) + ", ApplyToWeaponSlot=" + getIniWeaponSlot(soldierAbility.weaponSlot) + ")";

                    thisAbility += "(AbilityName=" + Utils.encaseStringInQuotes(soldierAbility.internalName);

                    if (soldierAbility.weaponSlot != WeaponSlot.None)
                    {
                        thisAbility += ", ApplyToWeaponSlot=" + getIniWeaponSlot(soldierAbility.weaponSlot);
                    }

                    thisAbility += ")";

                    abilityTree += thisAbility;
                }
            }

            abilityTree = "( aAbilityTree=(" + abilityTree + "),";

            return(abilityTree);
        }
Пример #2
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        public static SoldierClass addClass(SoldierClass soldierClass)
        {
            SoldierClass newClass = manager.addSoldierClass(soldierClass);

            loadSoldierClasses();
            return(newClass);
        }
Пример #3
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        private string getClassStatData(SoldierClass soldier, SoldierRank rank)
        {
            List <SoldierClassStat> rankStats = soldier.stats.Where(x => x.rank == rank).OrderBy(x => x.stat).ToList();

            string fullStat = "";

            foreach (SoldierClassStat squaddieStat in rankStats)
            {
                if (squaddieStat.value > 0)
                {
                    string thisStat = "";
                    if (!string.IsNullOrEmpty(fullStat))
                    {
                        thisStat = ",";
                    }

                    thisStat += "(StatType=" + getIniStat(squaddieStat.stat) + ",StatAmount=" + squaddieStat.value.ToString() + ")";
                    fullStat += thisStat;
                }
            }

            fullStat = "aStatProgression=(" + fullStat + "))";

            return(fullStat);
        }
Пример #4
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        private void menuItemOpenSoldierClass_Click(object sender, EventArgs e)
        {
            ToolStripMenuItem item         = (ToolStripMenuItem)sender;
            SoldierClass      soldierClass = (SoldierClass)item.Tag;

            open(soldierClass);
        }
Пример #5
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        private void saveToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // TODO make sure rest of data can be saved first

            SoldierClass soldierClass = ProjectState.saveClass(buildSoldierClass());

            open(soldierClass);
        }
Пример #6
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 private void writeClassInt(SoldierClass soldier)
 {
     lines.Add("[" + soldier.metadata.internalName + " X2SoldierClassTemplate]");
     lines.Add("DisplayName=" + Utils.encaseStringInQuotes(soldier.metadata.displayName));
     lines.Add("ClassSummary=" + Utils.encaseStringInQuotes(soldier.metadata.description));
     lines.Add("LeftAbilityTreeTitle=" + Utils.encaseStringInQuotes("Left"));
     lines.Add("RightAbilityTreeTitle=" + Utils.encaseStringInQuotes("Right"));
     lines.Add("");
 }
Пример #7
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    public Soldier(AbstractSoldierClass soldierClass = null)
    {
        this.MaxHp        = 10;
        this.MaxFatigue   = 4;
        this.SoldierClass = soldierClass ?? new RookieClass();

        this.StartingCardsInDeck.AddRange(SoldierClass.StartingCards());
        this.ProtoSprite = GetRandomProtoSprite();
    }
Пример #8
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        public static SoldierClass setOpenSoldierClass(string soldierClassInternalName)
        {
            SoldierClass soldierClassToOpen = soldierClasses.Where(x => x.metadata.internalName.Equals(soldierClassInternalName)).SingleOrDefault();

            if (soldierClassToOpen == null)
            {
                throw new ArgumentException("Soldier class name is not in class list");
            }

            return(setOpenSoldierClass(soldierClassToOpen));
        }
Пример #9
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        private void writeClassRankData(SoldierClass soldier, SoldierRank rank)
        {
            string rankString = "+SoldierRanks=";

            rankString += getClassAbilityData(soldier, rank);
            rankString += getClassStatData(soldier, rank);

            lines.Add(";" + rank.ToString());
            lines.Add(rankString);
            lines.Add("");
        }
Пример #10
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        private Ability getAbilityForCombo(SoldierClass soldierClass, SoldierRank rank, int slot)
        {
            SoldierClassAbility soldierAbility = soldierClass.getSoldierAbility(rank, slot);

            if (soldierAbility != null)
            {
                return(soldierAbility.getAbility());
            }

            return(new Ability());
        }
Пример #11
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        private void copyToolStripMenuItem_Click(object sender, EventArgs e)
        {
            SoldierClass classToCopy = ProjectState.getOpenSoldierClass();
            SoldierClass newClass    = new SoldierClass(classToCopy);

            // TODO actually validate the name
            newClass.metadata.internalName += "New";
            newClass = ProjectState.addClass(newClass);

            open(newClass);
        }
Пример #12
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 private void writeClassRanksData(SoldierClass soldier)
 {
     writeClassRankData(soldier, SoldierRank.Squaddie);
     writeClassRankData(soldier, SoldierRank.Corporal);
     writeClassRankData(soldier, SoldierRank.Sergeant);
     writeClassRankData(soldier, SoldierRank.Lieutenant);
     writeClassRankData(soldier, SoldierRank.Captain);
     writeClassRankData(soldier, SoldierRank.Major);
     writeClassRankData(soldier, SoldierRank.Colonel);
     writeClassRankData(soldier, SoldierRank.Brigadier);
 }
Пример #13
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        private void TabbedPrototype_Load(object sender, EventArgs e)
        {
            initAbilitiesDataSources();
            chDragAndDrop.Checked = false;

            SoldierClass openSoldierCLass = ProjectState.getOpenSoldierClass();

            if (openSoldierCLass != null)
            {
                open(ProjectState.getOpenSoldierClass());
            }
        }
Пример #14
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        public static SoldierClass toDriverSoldierClass(XElement xmlClass)
        {
            SoldierClass soldierClass = new SoldierClass();

            soldierClass.metadata         = toDriverMetadata(xmlClass.Element(Constants.XML_METADATA));
            soldierClass.experience       = toDriverExperience(xmlClass.Element(Constants.XML_EXPERIENCE));
            soldierClass.equipment        = toDriverEquipment(xmlClass.Element(Constants.XML_EQUIPMENT));
            soldierClass.soldierAbilities = toDriverAbilities(xmlClass.Element(Constants.XML_ABILITIES));
            soldierClass.stats            = toDriverStats(xmlClass.Element(Constants.XML_STATS));

            return(soldierClass);
        }
Пример #15
0
        public static XElement toXmlSoldierClass(SoldierClass soldierClass)
        {
            XElement xmlSoldierClass = new XElement(Constants.XML_CLASS);

            addXmlChild(xmlSoldierClass, toXmlMetadata(soldierClass.metadata));
            addXmlChild(xmlSoldierClass, toXmlExperience(soldierClass.experience));
            addXmlChild(xmlSoldierClass, toXmlEquipment(soldierClass.equipment));
            addXmlChild(xmlSoldierClass, toXmlAbilities(soldierClass.soldierAbilities));
            addXmlChild(xmlSoldierClass, toXmlStats(soldierClass.stats));

            return(xmlSoldierClass);
        }
Пример #16
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 private void writeClassGeneralData(SoldierClass soldier)
 {
     lines.Add("[" + soldier.metadata.internalName + " X2SoldierClassTemplate]");
     lines.Add("+bMultiplayerOnly=0");
     lines.Add("+ClassPoints=4");
     lines.Add("+IconImage=" + soldier.metadata.iconString);
     lines.Add("+NumInForcedDeck=" + soldier.experience.numberInForcedDeck);
     lines.Add("+NumInDeck=" + soldier.experience.numberInDeck);
     lines.Add("+KillAssistsPerKill=" + soldier.experience.killAssistsPerKill);
     lines.Add("+SquaddieLoadout=" + soldier.equipment.squaddieLoadout);
     lines.Add("+bAllowAWCAbilities=1");
     lines.Add(String.Format("+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType=\"{0}\")", soldier.equipment.primaryWeapon));
     lines.Add(String.Format("+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType=\"{0}\")", soldier.equipment.secondaryWeapon));
     lines.Add(String.Format("+AllowedArmors=\"{0}\"", soldier.equipment.allowedArmors));
 }
Пример #17
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        private SoldierClass buildSoldierClass()
        {
            SoldierClass soldierClass = new SoldierClass();

            soldierClass.metadata.internalName = ProjectState.getOpenSoldierClass().metadata.internalName;
            soldierClass.metadata.displayName  = tDisplayName.Text;
            soldierClass.metadata.description  = tDescription.Text;
            soldierClass.metadata.iconString   = tIconString.Text;

            soldierClass.experience.numberInForcedDeck = int.Parse(tNumInForcedDeck.Text);
            soldierClass.experience.numberInDeck       = int.Parse(tNumInDeck.Text);
            soldierClass.experience.killAssistsPerKill = int.Parse(tKillAssistsPerKill.Text);

            soldierClass.equipment.squaddieLoadout = tSquaddieLoadout.Text;
            soldierClass.equipment.allowedArmors   = tAllowedArmor.Text;
            soldierClass.equipment.weapons         = (lWeapons.DataSource as BindingList <Weapon>).ToList();

            soldierClass.stats            = buildSoldierClassStats();
            soldierClass.soldierAbilities = buildSoldierClassAbilities();

            return(soldierClass);
        }
Пример #18
0
        private void openSoldierAbilities(SoldierClass soldierClass)
        {
            setCombo(soldierClass, cSquaddie1, SoldierRank.Squaddie, 1);
            setCombo(soldierClass, cSquaddie2, SoldierRank.Squaddie, 2);
            setCombo(soldierClass, cSquaddie3, SoldierRank.Squaddie, 3);
            setCombo(soldierClass, cSquaddie4, SoldierRank.Squaddie, 4);
            setCombo(soldierClass, cSquaddie5, SoldierRank.Squaddie, 5);
            setCombo(soldierClass, cSquaddie6, SoldierRank.Squaddie, 6);

            setCombo(soldierClass, cCorporal1, SoldierRank.Corporal, 1);
            setCombo(soldierClass, cCorporal2, SoldierRank.Corporal, 2);
            setCombo(soldierClass, cCorporal3, SoldierRank.Corporal, 3);

            setCombo(soldierClass, cSergeant1, SoldierRank.Sergeant, 1);
            setCombo(soldierClass, cSergeant2, SoldierRank.Sergeant, 2);
            setCombo(soldierClass, cSergeant3, SoldierRank.Sergeant, 3);

            setCombo(soldierClass, cLieutenant1, SoldierRank.Lieutenant, 1);
            setCombo(soldierClass, cLieutenant2, SoldierRank.Lieutenant, 2);
            setCombo(soldierClass, cLieutenant3, SoldierRank.Lieutenant, 3);

            setCombo(soldierClass, cCaptain1, SoldierRank.Captain, 1);
            setCombo(soldierClass, cCaptain2, SoldierRank.Captain, 2);
            setCombo(soldierClass, cCaptain3, SoldierRank.Captain, 3);

            setCombo(soldierClass, cMajor1, SoldierRank.Major, 1);
            setCombo(soldierClass, cMajor2, SoldierRank.Major, 2);
            setCombo(soldierClass, cMajor3, SoldierRank.Major, 3);

            setCombo(soldierClass, cColonel1, SoldierRank.Colonel, 1);
            setCombo(soldierClass, cColonel2, SoldierRank.Colonel, 2);
            setCombo(soldierClass, cColonel3, SoldierRank.Colonel, 3);

            setCombo(soldierClass, cBrigadier1, SoldierRank.Brigadier, 1);
            setCombo(soldierClass, cBrigadier2, SoldierRank.Brigadier, 2);
            setCombo(soldierClass, cBrigadier3, SoldierRank.Brigadier, 3);
        }
Пример #19
0
        private void open(SoldierClass soldierClass)
        {
            SoldierClass openSoldierClass = ProjectState.setOpenSoldierClass(soldierClass.getInternalName());

            setupMenuItemOpen();

            tDisplayName.Text = soldierClass.metadata.displayName;
            tDescription.Text = soldierClass.metadata.description;
            tIconString.Text  = soldierClass.metadata.iconString;

            tNumInForcedDeck.Text    = soldierClass.experience.numberInForcedDeck.ToString();
            tNumInDeck.Text          = soldierClass.experience.numberInDeck.ToString();
            tKillAssistsPerKill.Text = soldierClass.experience.killAssistsPerKill.ToString();

            tSquaddieLoadout.Text = soldierClass.equipment.squaddieLoadout;
            tAllowedArmor.Text    = soldierClass.equipment.allowedArmors;

            BindingList <Weapon> weapons = new BindingList <Weapon>(soldierClass.equipment.weapons);

            lWeapons.DataSource = weapons;

            openSoldierStats(soldierClass);
            openSoldierAbilities(soldierClass);
        }
Пример #20
0
 private void writeClass(SoldierClass soldier)
 {
     writeClassGeneralData(soldier);
     writeClassRanksData(soldier);
 }
Пример #21
0
        private void newToolStripMenuItem_Click(object sender, EventArgs e)
        {
            SoldierClass newClass = ProjectState.addClass();

            open(newClass);
        }
Пример #22
0
 private static void deleteClass(SoldierClass soldierClass)
 {
     deleteClass(soldierClass.getInternalName());
 }
Пример #23
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        private void openSoldierStats(SoldierClass soldierClass)
        {
            tSquaddieHp.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.HP);
            tCorporalHp.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.HP);
            tSergeantHp.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.HP);
            tLieutenantHp.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.HP);
            tCaptainHp.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.HP);
            tMajorHp.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.HP);
            tColonelHp.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.HP);
            tBrigadierHp.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.HP);

            tSquaddieAim.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Aim);
            tCorporalAim.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Aim);
            tSergeantAim.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Aim);
            tLieutenantAim.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Aim);
            tCaptainAim.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Aim);
            tMajorAim.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Aim);
            tColonelAim.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Aim);
            tBrigadierAim.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Aim);

            tSquaddieStrength.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Strength);
            tCorporalStrength.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Strength);
            tSergeantStrength.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Strength);
            tLieutenantStrength.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Strength);
            tCaptainStrength.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Strength);
            tMajorStrength.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Strength);
            tColonelStrength.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Strength);
            tBrigadierStrength.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Strength);

            tSquaddieHacking.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Hacking);
            tCorporalHacking.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Hacking);
            tSergeantHacking.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Hacking);
            tLieutenantHacking.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Hacking);
            tCaptainHacking.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Hacking);
            tMajorHacking.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Hacking);
            tColonelHacking.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Hacking);
            tBrigadierHacking.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Hacking);

            tSquaddiePsi.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Psi);
            tCorporalPsi.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Psi);
            tSergeantPsi.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Psi);
            tLieutenantPsi.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Psi);
            tCaptainPsi.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Psi);
            tMajorPsi.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Psi);
            tColonelPsi.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Psi);
            tBrigadierPsi.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Psi);

            tSquaddieMobility.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Mobility);
            tCorporalMobility.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Mobility);
            tSergeantMobility.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Mobility);
            tLieutenantMobility.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Mobility);
            tCaptainMobility.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Mobility);
            tMajorMobility.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Mobility);
            tColonelMobility.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Mobility);
            tBrigadierMobility.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Mobility);

            tSquaddieWill.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Will);
            tCorporalWill.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Will);
            tSergeantWill.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Will);
            tLieutenantWill.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Will);
            tCaptainWill.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Will);
            tMajorWill.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Will);
            tColonelWill.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Will);
            tBrigadierWill.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Will);

            tSquaddieDodge.Text   = soldierClass.getStatValueText(SoldierRank.Squaddie, Stat.Dodge);
            tCorporalDodge.Text   = soldierClass.getStatValueText(SoldierRank.Corporal, Stat.Dodge);
            tSergeantDodge.Text   = soldierClass.getStatValueText(SoldierRank.Sergeant, Stat.Dodge);
            tLieutenantDodge.Text = soldierClass.getStatValueText(SoldierRank.Lieutenant, Stat.Dodge);
            tCaptainDodge.Text    = soldierClass.getStatValueText(SoldierRank.Captain, Stat.Dodge);
            tMajorDodge.Text      = soldierClass.getStatValueText(SoldierRank.Major, Stat.Dodge);
            tColonelDodge.Text    = soldierClass.getStatValueText(SoldierRank.Colonel, Stat.Dodge);
            tBrigadierDodge.Text  = soldierClass.getStatValueText(SoldierRank.Brigadier, Stat.Dodge);
        }
Пример #24
0
 private static SoldierClass setOpenSoldierClass(SoldierClass soldierClass)
 {
     openSoldierClass = soldierClass;
     return(openSoldierClass);
 }
Пример #25
0
 public static SoldierClass saveClass(SoldierClass soldierClass)
 {
     return(saveClass(getOpenSoldierClassInternalName(), soldierClass));
 }
Пример #26
0
 private static SoldierClass saveClass(string originalInternalName, SoldierClass soldierClass)
 {
     manager.saveSoldierClass(originalInternalName, soldierClass);
     loadSoldierClasses();
     return(soldierClass);
 }
Пример #27
0
        public void convertSoldierClass()
        {
            SoldierClassMetadata metadata = new SoldierClassMetadata();

            metadata.internalName = "InternalTest";
            metadata.displayName  = "Internal Test";
            metadata.description  = "This is a test";
            metadata.iconString   = "Here.jpg";

            SoldierClassExperience experience = new SoldierClassExperience();

            experience.numberInForcedDeck = 1;
            experience.numberInDeck       = 2;
            experience.killAssistsPerKill = 3;

            SoldierClassEquipment equipment = new SoldierClassEquipment();

            equipment.squaddieLoadout = "Squaddie_TestClass";
            equipment.allowedArmors   = "squaddie";

            List <Weapon> weapons = new List <Weapon>();

            Weapon weaponA = new Weapon();

            weaponA.weaponName = "shotgun";
            weaponA.weaponSlot = WeaponSlot.Primary;
            weapons.Add(weaponA);

            Weapon weaponB = new Weapon();

            weaponB.weaponName = "sword";
            weaponB.weaponSlot = WeaponSlot.Secondary;
            weapons.Add(weaponB);

            equipment.weapons = weapons;

            List <SoldierClassAbility> abilities = new List <SoldierClassAbility>();

            SoldierClassAbility abilityA = new SoldierClassAbility();

            abilityA.internalName = "TestAbility";
            abilityA.displayName  = "Test Ability";
            abilityA.description  = "Hello";
            abilityA.requiredMod  = "My Mod";
            abilityA.rank         = SoldierRank.Corporal;
            abilityA.slot         = 3;
            abilityA.weaponSlot   = WeaponSlot.Primary;
            abilities.Add(abilityA);

            SoldierClassAbility abilityB = new SoldierClassAbility();

            abilityB.internalName = "TestAbility2";
            abilityB.displayName  = "Test Ability2";
            abilityB.description  = "Hello2";
            abilityB.requiredMod  = "My Mod2";
            abilityB.rank         = SoldierRank.Lieutenant;
            abilityB.slot         = 1;
            abilityB.weaponSlot   = WeaponSlot.Secondary;
            abilities.Add(abilityB);

            List <SoldierClassStat> stats = new List <SoldierClassStat>();

            SoldierClassStat statA = new SoldierClassStat();

            statA.stat  = Stat.Strength;
            statA.value = 2;
            statA.rank  = SoldierRank.Sergeant;
            stats.Add(statA);

            SoldierClassStat statB = new SoldierClassStat();

            statB.stat  = Stat.Aim;
            statB.value = 0;
            statB.rank  = SoldierRank.Squaddie;
            stats.Add(statB);

            SoldierClass soldierClass = new SoldierClass();

            soldierClass.metadata         = metadata;
            soldierClass.experience       = experience;
            soldierClass.equipment        = equipment;
            soldierClass.soldierAbilities = abilities;
            soldierClass.stats            = stats;

            XElement actual = XcomPerkManager.Conversion.Convert.toXmlSoldierClass(soldierClass);

            XElement expected = new XElement(Constants.XML_CLASS);
        }
Пример #28
0
 private void setCombo(SoldierClass soldierClass, ComboBox combo, SoldierRank rank, int slot)
 {
     combo.SelectedIndex = combo.Items.IndexOf(getAbilityForCombo(soldierClass, rank, slot));
 }