Пример #1
0
    public SoldierAsset CreateAsset()
    {
        SoldierAsset asset = ScriptableObject.CreateInstance <SoldierAsset>();

        asset.unitSoldier = new Soldier();
        asset.unitSoldier.CreateUnit(health, strength, speed, defense, cost, customObject);

        return(asset);
    }
Пример #2
0
    public void OnCustomUnitClick(UnitUICustomStats customUnit)
    {
        SoldierAsset sa = customUnit.CreateAsset();

        if (PlayerManager.instance.playerCurrentTurn.playerMoney >= sa.unitSoldier.cost)
        {
            NavigaTo(CanvasNavigation.none);
            placementUnit.selectSoldier = sa;
        }
    }
Пример #3
0
    public void SpawnUnit(Vector3 point, bool nextTurn)
    {
        Vector3    spawnHeight = new Vector3(0, 2, 0);
        GameObject spawnUnit   = Instantiate(selectSoldier.unitSoldier.objectMesh, point + spawnHeight, Quaternion.identity) as GameObject;

        spawnUnit.AddComponent <Character>().init(selectSoldier.unitSoldier, GameManager.instance.isPlayerBlue, PlayerManager.instance.playerCurrentTurn.playerGameObject.Count);

        spawnUnit.transform.parent = PlayerManager.instance.playerCurrentTurn.playerHome;
        PlayerManager.instance.playerCurrentTurn.playerGameObject.Add(spawnUnit);
        PlayerManager.instance.playerCurrentTurn.playerMoney -= selectSoldier.unitSoldier.cost;

        //PlayerManager.instance.playerRed[0].playerNormalStats.name = "hello";;
        selectSoldier = null;
        if (nextTurn)
        {
            GameControl.instance.NextPlayerPrepare();
        }
    }