Пример #1
0
 void Awake()
 {
     windGenerator  = FindObjectOfType <WindGenerator>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     ressourcen     = FindObjectOfType <Ressourcen>();
 }
Пример #2
0
 void Awake()
 {
     goldMiner      = FindObjectOfType <GoldMiner>();
     goldSeller     = FindObjectOfType <GoldSeller>();
     miner          = FindObjectOfType <Miner>();
     steinSeller    = FindObjectOfType <SteinSeller>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     seller         = FindObjectOfType <Seller>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     // money = GameObject.Find("Canvas/Money").GetComponent<Text>();
     //Energie = GameObject.Find("Canvas/Energy").GetComponent<Text>();
 }
Пример #3
0
 void Awake()
 {
     goldSeller     = FindObjectOfType <GoldSeller>();
     steinSeller    = FindObjectOfType <SteinSeller>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     diamondMiner   = FindObjectOfType <DiamondMiner>();
     eisenMiner     = FindObjectOfType <EisenMiner>();
     goldMiner      = FindObjectOfType <GoldMiner>();
     miner          = FindObjectOfType <Miner>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     mapManager     = FindObjectOfType <MapManager>();
     map            = FindObjectOfType <Tilemap>();
     dataFromTiles  = new Dictionary <TileBase, TileData>();
 }
Пример #4
0
 void Awake()
 {
     map            = FindObjectOfType <Tilemap>();
     goldSeller     = FindObjectOfType <GoldSeller>();
     steinSeller    = FindObjectOfType <SteinSeller>();
     ressourcen     = FindObjectOfType <Ressourcen>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     diamondMiner   = FindObjectOfType <DiamondMiner>();
     einsenMiner    = FindObjectOfType <EisenMiner>();
     seller         = FindObjectOfType <Seller>();
     miner          = FindObjectOfType <Miner>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     mapManager     = FindObjectOfType <MapManager>();
     dataFromTiles  = new Dictionary <TileBase, TileData>();
     StartCoroutine(SteinCounter());
 }
Пример #5
0
 void Awake()
 {
     mapGenerator   = FindObjectOfType <mapGenerator>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     mapManager     = FindObjectOfType <MapManager>();
     clintConnects  = FindObjectOfType <Clintconnects>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     steinSeller    = FindObjectOfType <SteinSeller>();
     seller         = FindObjectOfType <Seller>();
     miner          = FindObjectOfType <Miner>();
     goldSeller     = FindObjectOfType <GoldSeller>();
     goldMiner      = FindObjectOfType <GoldMiner>();
     eisenMiner     = FindObjectOfType <EisenMiner>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     diamondMiner   = FindObjectOfType <DiamondMiner>();
     map            = FindObjectOfType <Tilemap>();
     Alive          = true;
     if (isLocalPlayer)
     {
         test();
     }
     StartCoroutine(Waitforplayer());
 }
Пример #6
0
 public void SZClick()
 {
     solarZellen = FindObjectOfType <SolarZellen>();
     solarZellen.SZWillK();
 }