public static SolarSystemInstance mockSolarSystemInstance(int planetId = planetid, int planetx = planetx, int planety = planety, int planetsystemid = planetsystemid, short planetobjectid = planetobjectid, byte planetdrawsize = planetdrawsize) { SolarSystemInstance solarSystemInstance = new SolarSystemInstance(planetId, planetx, planety, planetsystemid, planetobjectid, planetdrawsize); return(solarSystemInstance); }
public SolarSystem createSystem(bool _paint, bool _text, sunTypes _type, bool _startingSystem) { paintGraphics = _paint; showText = _text; typeDetector.habitablePlanetCount = 0; startingSystemTypeDetector.habitablePlanetCount = 0; SolarSystem SolarSystemInstance; if (_startingSystem) { SolarSystemInstance = new SolarSystem(startingSystemTypeDetector, TextBox, showText, _startingSystem); } else { SolarSystemInstance = new SolarSystem(typeDetector, TextBox, showText, _startingSystem); } SolarSystemInstance.MakeSystem(_type); if (showText && TextBox != null) { TextBox.Text += SolarSystemInstance.PlanetsCount + " Planets - " + SolarSystemInstance.AsteroidCirclesCount + " Asteroids" + Environment.NewLine; } SolarSystemInstance = check(_paint, _text, _type, _startingSystem, SolarSystemInstance); return(SolarSystemInstance); }
public void RecalcCostsTest() { int newUserId = (int)Instance.identities.allianceId.getNext(); Assert.IsTrue(SpacegameServer.Core.User.registerUser(newUserId)); User user = Instance.users[newUserId]; //Ecosystem adaption (needs Base research) Research research = Core.Instance.Researchs[9]; research.baseCost = 10; research.cost = 10; research.RecalcCosts(); Assert.AreEqual(10, research.cost, "Research cost did change, although no user has researched it..."); //add a colony to the user, so that he has some population (which is needed to calc research spread) Ship target = Instance.ships.First(ship => ship.Value.userid == user.id).Value; PrivateObject obj = new PrivateObject(target); List <Ship> ships = new List <Ship>(); Colony newColony = null; SolarSystemInstance planet = Instance.planets.First(colonizable => colonizable.Value.systemid == target.systemid && (colonizable.Value.objectid == 24 || colonizable.Value.objectid == 25 || colonizable.Value.objectid == 26)).Value; var retVal = obj.Invoke("createMajorColony", user, "ColonyName", ships, newColony, planet); research.RecalcCosts(); Assert.AreEqual(10, research.cost, "Research cost did change, although no user has researched it..."); UserResearch ResearchDone = new UserResearch(newUserId, research.id); ResearchDone.isCompleted = 1; user.PlayerResearch.Add(ResearchDone); research.RecalcCosts(); Assert.AreNotEqual(10, research.cost, "Research cost did change, although no user has researched it..."); }