// AVRO-625 [Test] public void CancelPendingRequestsOnTransceiverClose() { // Start up a second server so that closing the server doesn't // interfere with the other unit tests: var blockingSimpleImpl = new BlockingSimpleImpl(); var responder = new SpecificResponder <Simple>(blockingSimpleImpl); var server2 = new SocketServer("localhost", 0, responder); server2.Start(); try { int serverPort = server2.Port; var transceiver2 = new SocketTransceiver("localhost", serverPort); var addFuture = new CallFuture <int>(); try { var simpleClient2 = SpecificRequestor.CreateClient <SimpleCallback>(transceiver2); // The first call has to block for the handshake: Assert.AreEqual(3, simpleClient2.add(1, 2)); // Now acquire the semaphore so that the server will block: blockingSimpleImpl.acquireRunPermit(); simpleClient2.add(1, 2, addFuture); } finally { // When the transceiver is closed, the CallFuture should get // an IOException transceiver2.Close(); } bool ioeThrown = false; try { addFuture.WaitForResult(2000); } catch (Exception) { } //catch (ExecutionException e) { // ioeThrown = e.getCause() instanceof IOException; // Assert.assertTrue(e.getCause() instanceof IOException); //} catch (Exception e) { // e.printStackTrace(); // Assert.fail("Unexpected Exception: " + e.toString()); //} Assert.IsTrue(ioeThrown, "Expected IOException to be thrown"); } finally { blockingSimpleImpl.releaseRunPermit(); server2.Stop(); } }
// AVRO-625 [Test] public void CancelPendingRequestsAfterChannelCloseByServerShutdown() { // The purpose of this test is to verify that a client doesn't stay // blocked when a server is unexpectedly killed (or when for some // other reason the channel is suddenly closed) while the server // was in the process of handling a request (thus after it received // the request, and before it returned the response). // Start up a second server so that closing the server doesn't // interfere with the other unit tests: var blockingSimpleImpl = new BlockingSimpleImpl(); var responder = new SpecificResponder <Simple>(blockingSimpleImpl); var server2 = new SocketServer("localhost", 0, responder); server2.Start(); SocketTransceiver transceiver2 = null; try { transceiver2 = new SocketTransceiver("localhost", server2.Port); var simpleClient2 = SpecificRequestor.CreateClient <SimpleCallback>(transceiver2); // Acquire the method-enter permit, which will be released by the // server method once we call it blockingSimpleImpl.acquireEnterPermit(); // Acquire the run permit, to avoid that the server method returns immediately blockingSimpleImpl.acquireRunPermit(); var t = new Thread(() => { try { simpleClient2.add(3, 4); Assert.Fail("Expected an exception"); } catch (Exception) { // expected } }); // Start client call t.Start(); // Wait until method is entered on the server side blockingSimpleImpl.acquireEnterPermit(); // The server side method is now blocked waiting on the run permit // (= is busy handling the request) // Stop the server server2.Stop(); // With the server gone, we expect the client to get some exception and exit // Wait for client thread to exit t.Join(10000); Assert.IsFalse(t.IsAlive, "Client request should not be blocked on server shutdown"); } finally { blockingSimpleImpl.releaseRunPermit(); server2.Stop(); if (transceiver2 != null) { transceiver2.Close(); } } }
public void TestSocketTransceiverWhenServerStops() { Responder responder = new SpecificResponder <Mail>(new MailImpl()); var server = new SocketServer("localhost", 0, responder); server.Start(); var transceiver = new SocketTransceiver("localhost", server.Port); var mail = SpecificRequestor.CreateClient <Mail>(transceiver); int[] successes = { 0 }; int failures = 0; int[] quitOnFailure = { 0 }; var threads = new List <Thread>(); // Start a bunch of client threads that use the transceiver to send messages for (int i = 0; i < 100; i++) { var thread = new Thread( () => { while (true) { try { mail.send(CreateMessage()); Interlocked.Increment(ref successes[0]); } catch (Exception) { Interlocked.Increment(ref failures); if (Interlocked.Add(ref quitOnFailure[0], 0) == 1) { return; } } } }); thread.Name = "Thread" + i; threads.Add(thread); thread.Start(); } // Be sure the threads are running: wait until we get a good deal of successes while (Interlocked.Add(ref successes[0], 0) < 10000) { Thread.Sleep(50); } // Now stop the server server.Stop(); // Server is stopped: successes should not increase anymore: wait until we're in that situation while (true) { int previousSuccesses = Interlocked.Add(ref successes[0], 0); Thread.Sleep(500); if (previousSuccesses == Interlocked.Add(ref successes[0], 0)) { break; } } server.Start(); long now = CurrentTimeMillis(); int previousSuccesses2 = successes[0]; while (true) { Thread.Sleep(500); if (successes[0] > previousSuccesses2) { break; } if (CurrentTimeMillis() - now > 5000) { Console.WriteLine("FYI: requests don't continue immediately..."); break; } } // Stop our client, we would expect this to go on immediately Console.WriteLine("Stopping transceiver"); Interlocked.Add(ref quitOnFailure[0], 1); now = CurrentTimeMillis(); transceiver.Close(); // Wait for all threads to quit while (true) { threads.RemoveAll(x => !x.IsAlive); if (threads.Count > 0) { Thread.Sleep(1000); } else { break; } } if (CurrentTimeMillis() - now > 10000) { Assert.Fail("Stopping NettyTransceiver and waiting for client threads to quit took too long."); } else { Console.WriteLine("Stopping NettyTransceiver and waiting for client threads to quit took " + (CurrentTimeMillis() - now) + " ms"); } }