Пример #1
0
    public static void SqlTrigger()
    {
        var context = SqlContext.TriggerContext;

        if (context == null || context.TriggerAction != TriggerAction.Insert)
        {
            return;
        }

        using (
            var con =
                new SqlConnection(" context connection=true"))
        {
            con.Open();
            using (var cmd = new SqlCommand("SELECT Name FROM INSERTED", con))
            {
                using (var reader = cmd.ExecuteReader())
                {
                    var pipe = SqlContext.Pipe;
                    if (pipe == null)
                    {
                        return;
                    }

                    while (reader.Read())
                    {
                        pipe.Send(reader[0].ToString());
                        var sender = new SocketSender();
                        sender.MessageReceived += (o, message) => pipe.Send(message);
                        sender.Send(reader[0].ToString());
                    }
                }
            }
        }
    }
        void OnEnable()
        {
            SocketReceiver.OnLeftRoom      += OnLeftRoom;
            SocketReceiver.OnGotPlayerList += OnGotPlayerList;
            SocketReceiver.OnRoomReady     += OnRoomReady;

            SocketSender.Send("GetPlayerList", SocketLobby.Room.roomID);
        }
        void Start()
        {
            connectButton.onClick.AddListener(() => {
                connectButton.interactable = false;

                SocketLobby.Instance.SetGameServerUrl(serverInput.text);

                SocketSender.Send("Connect", SocketLobby.Instance.settings.gameServerUrl);
            });
        }
Пример #4
0
        void UpdatePlayer()
        {
            UpdatePlayerData updatePlayerData = new UpdatePlayerData();

            updatePlayerData.roomID = SocketLobby.Room.roomID;
            updatePlayerData.player = player;

            SocketLobby.Instance.SetPlayer(player);

            SocketSender.Send("UpdatePlayer", JsonUtility.ToJson(updatePlayerData));
        }
        void Start()
        {
            roomName.text = SocketLobby.Room.roomName;

            leaveRoomButton.onClick.AddListener(() => {
                leaveRoomButton.interactable = false;

                leaveRoomLoading.SetActive(true);

                SocketSender.Send("LeaveRoom", SocketLobby.Room.roomID);
            });
        }
Пример #6
0
        private static void Main()
        {
            var sender = new SocketSender();

            sender.Error           += Sender_Error;
            sender.MessageReceived += Sender_MessageReceived;
            while (true)
            {
                Console.Write("Message: ");
                var message = Console.ReadLine();
                sender.Send(message);
            }
        }
        IEnumerator CountDown()
        {
            for (int i = countdown - 1; i > 0; i--)
            {
                yield return(new WaitForSeconds(1f));

                startGameCountDownText.text = i.ToString();
            }

            yield return(new WaitForSeconds(1f));

            SocketSender.Send("StartGame", SocketLobby.Room.roomID);
        }
        public void SetRoom(RoomData room)
        {
            this.room = room;

            roomName.text    = room.roomName;
            roomPlayers.text = room.playerCount.ToString() + "/" + SocketLobby.Instance.settings.maxPlayersPerRoom.ToString();

            joinRoomButton.onClick.AddListener(() => {
                joinRoomButton.interactable = false;

                transform.parent.parent.GetComponent <LobbyPanel>().joinRoomLoading.SetActive(true);

                SocketSender.Send("JoinRoom", room.roomID);
            });
        }
Пример #9
0
        public void TestSocketSender()
        {
            SocketSender _sender = new SocketSender(this.ServerHost, this.ServerPort, this.SocketTimeout);
            var          _data   = _sender.Send(Encoding.Default.GetBytes(this.Send));

            if (_data != null && _data.Length > 0)
            {
                this.ResponseReceived = Encoding.Default.GetString(_data);
            }
            bool _result = ManualResetEvent.WaitOne(this.SocketTimeout);

            _sender = null;

            Assert.AreEqual(true, _result, "Listener接收socket超时");
            Assert.AreEqual(this.Send, this.SendReceived, string.Format("Client发送内容:{0},Listener监听到内容:{1}", this.Send, this.SendReceived));
            Assert.AreEqual(this.Response, this.ResponseReceived, string.Format("Listener响应内容:{0},Client接收到响应:{1}", this.Response, this.ResponseReceived));
        }
Пример #10
0
        private void SendReceive(Socket client)
        {
            ISocketReceiver <string> _receiver = new SocketReceiver(_client, 1024, 128);
            ISocketSender <string>   _sender   = new SocketSender(_client);

            while (true)
            {
                if (client != null && !client.Connected)
                {
                    break;
                }
                else if (client != null && client.Connected)
                {
                    _sender.Send("", new ServerSenderAuthenticationLogic());
                    _receiver.Read(new ServerReceiverAuthenticationLogic());
                }

                Thread.Sleep(1000);
            }
        }
Пример #11
0
        void Start()
        {
            ui = GetComponent <SocketLobbyUI>();

            ConfigData config = new ConfigData();

            config.maxPlayersPerRoom    = settings.maxPlayersPerRoom;
            config.minPlayerToStartGame = settings.minPlayersToStartGame;
            config.playerColors         = settings.playerColors;
            config.defaultPlayerColor   = settings.defaultPlayerColorIndex;

            SocketSender.Send("SetConfig", JsonUtility.ToJson(config));

            ui.CreateTopPanel();
            ui.CreateConnectPanel();

            SocketReceiver.OnConnected         += OnConnected;
            SocketReceiver.OnDisconnected      += OnDisconnected;
            SocketReceiver.OnConnectionTimeout += OnConnectionTimeout;
            SocketReceiver.OnStartedGame       += OnStartedGame;
        }
Пример #12
0
        void Start()
        {
            roomNameInput.text = defaultRoomName;

            createRoomButton.onClick.AddListener(() => {
                roomNameInput.interactable    = false;
                createRoomButton.interactable = false;

                createRoomLoading.SetActive(true);

                SocketSender.Send("CreateRoom", roomNameInput.text == "" ? defaultRoomName : roomNameInput.text);
            });

            refreshButton.onClick.AddListener(() => {
                refreshButton.interactable = false;

                fetchRoomListLoading.SetActive(true);

                SocketSender.Send("GetRoomList");
            });

            fetchRoomListLoading.SetActive(true);
            SocketSender.Send("GetRoomList");
        }
Пример #13
0
        private void CmdSend_OnClick(object sender, RoutedEventArgs e)
        {
            var message = txtMain.Text;

            Task.Run(() => _sender.Send(message));
        }