public byte[] ExportMessage() { var loc1 = new SocketMessage(); var loc2 = 0; while (loc2 < Count) { if (this[loc2] == 0) { loc1.Add(1); loc1.Add(3); } else if (this[loc2] == 1) { loc1.Add(1); loc1.Add(2); } else { loc1.Add(this[loc2]); } loc2 += 1; } return(loc1.ToByteArray()); }