Пример #1
0
 private void RemoveThread(SocketInitiatorThread thread)
 {
     lock (sync_)
     {
         thread.Join();
         threads_.Remove(thread.Session.SessionID);
     }
 }
Пример #2
0
 private void RemoveThread(SessionID sessionID)
 {
     // We can come in here on the thread being removed, and on another thread too in the case
     // of dynamic session removal, so make sure we won't deadlock...
     if (Monitor.TryEnter(sync_))
     {
         SocketInitiatorThread thread = null;
         if (threads_.TryGetValue(sessionID, out thread))
         {
             try
             {
                 thread.Join();
             }
             catch { }
             threads_.Remove(sessionID);
         }
         Monitor.Exit(sync_);
     }
 }
 private void RemoveThread(SessionID sessionID)
 {
     // We can come in here on the thread being removed, and on another thread too in the case
     // of dynamic session removal, so make sure we won't deadlock...
     // yg??
     //if (Monitor.TryEnter(sync_))
     if (Monitor.TryEnter(GdaxPrototyping.Common.Core.Threading.TThreadingHelpers.MainLockable, 3000))
     {
         SocketInitiatorThread thread = null;
         if (threads_.TryGetValue(sessionID, out thread))
         {
             try
             {
                 thread.Join();
             }
             catch { }
             threads_.Remove(sessionID);
         }
         Monitor.Exit(GdaxPrototyping.Common.Core.Threading.TThreadingHelpers.MainLockable);
     }
 }
Пример #4
0
 private void RemoveThread(SocketInitiatorThread thread)
 {
     lock (sync_)
     {
         thread.Join();
         threads_.Remove(thread.Session.SessionID);
     }
 }