public bool Equals(DestinyItemSocketCategoryDefinition input) { if (input == null) { return(false); } return (( SocketCategoryHash == input.SocketCategoryHash || (SocketCategoryHash.Equals(input.SocketCategoryHash)) ) && ( SocketIndexes == input.SocketIndexes || (SocketIndexes != null && SocketIndexes.SequenceEqual(input.SocketIndexes)) )); }
public bool Equals(DestinySocketTypeDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( InsertAction == input.InsertAction || (InsertAction != null && InsertAction.Equals(input.InsertAction)) ) && ( PlugWhitelist == input.PlugWhitelist || (PlugWhitelist != null && PlugWhitelist.SequenceEqual(input.PlugWhitelist)) ) && ( SocketCategoryHash == input.SocketCategoryHash || (SocketCategoryHash.Equals(input.SocketCategoryHash)) ) && ( Visibility == input.Visibility || (Visibility != null && Visibility.Equals(input.Visibility)) ) && ( AlwaysRandomizeSockets == input.AlwaysRandomizeSockets || (AlwaysRandomizeSockets != null && AlwaysRandomizeSockets.Equals(input.AlwaysRandomizeSockets)) ) && ( IsPreviewEnabled == input.IsPreviewEnabled || (IsPreviewEnabled != null && IsPreviewEnabled.Equals(input.IsPreviewEnabled)) ) && ( HideDuplicateReusablePlugs == input.HideDuplicateReusablePlugs || (HideDuplicateReusablePlugs != null && HideDuplicateReusablePlugs.Equals(input.HideDuplicateReusablePlugs)) ) && ( OverridesUiAppearance == input.OverridesUiAppearance || (OverridesUiAppearance != null && OverridesUiAppearance.Equals(input.OverridesUiAppearance)) ) && ( AvoidDuplicatesOnInitialization == input.AvoidDuplicatesOnInitialization || (AvoidDuplicatesOnInitialization != null && AvoidDuplicatesOnInitialization.Equals(input.AvoidDuplicatesOnInitialization)) ) && ( CurrencyScalars == input.CurrencyScalars || (CurrencyScalars != null && CurrencyScalars.SequenceEqual(input.CurrencyScalars)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }