Пример #1
0
        /// <summary>
        /// Sends the specified slice.
        /// </summary>
        /// <exception cref="System.ArgumentNullException">slice</exception>
        /// <exception cref="System.InvalidOperationException">Socket as not been Assign():ed.</exception>
        /// <seealso cref="StreamSocketWriterJob"/>
        /// <seealso cref="SliceSocketWriterJob"/>
        public void Send(ISocketWriterJob job)
        {
            if (job == null)
            {
                throw new ArgumentNullException("job");
            }
            if (_socket == null || !_socket.Connected)
            {
                throw new InvalidOperationException("Socket is not connected.");
            }

            lock (this)
            {
                if (_currentJob != null)
                {
                    _logger.Debug(_writeArgs.GetHashCode() + ": Enqueueing ");
                    _writeQueue.Enqueue(job);
                    return;
                }

                _logger.Debug(_writeArgs.GetHashCode() + ": sending directly ");
                _currentJob = job;
            }

            _currentJob.Write(_writeArgs);

            var isPending = _socket.SendAsync(_writeArgs);

            if (!isPending)
            {
                HandleWriteCompleted(_writeArgs.SocketError, _writeArgs.BytesTransferred);
            }
        }
        /// <summary>
        /// Releases a <see cref="SocketAsyncEventArgs"/> instance back into the pool, so that it can be reused.
        /// </summary>
        /// <param name="socketAsync">A <see cref="SocketAsyncEventArgs"/> to release back into the pool.</param>
        public void Release(SocketAsyncEventArgs socketAsync)
        {
            Log.Debug(m => m("Releasing SocketAsyncEventArgs: {0} [{1}, {2}]", socketAsync.GetHashCode(), _count, _pool.Count));

            _pool.Enqueue(socketAsync);
            _autoResetEvent.Set();
        }
Пример #3
0
        private void AsyncCompleted(object sender, SocketAsyncEventArgs e)
        {
            EventWaitHandle handle = (EventWaitHandle)e.UserToken;

            _log.WriteLine(
                "AsyncCompleted: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                handle.GetHashCode() + " error: " + e.SocketError);

            handle.Set();
        }
Пример #4
0
            private void Connected(object sender, SocketAsyncEventArgs e)
            {
                EventWaitHandle handle = (EventWaitHandle)e.UserToken;

                _output.WriteLine(
                    "Connected: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                    handle.GetHashCode() + " error: " + e.SocketError);

                Error = e.SocketError;
                handle.Set();
            }
Пример #5
0
        public Session(Socket socket, int socketBufferSize, Log logger)
        {
            sendSaea.AcceptSocket = socket;
            sendSaea.Completed   += IOCompleted;
            sendSaea.SetBuffer(new byte[socketBufferSize], 0, socketBufferSize);

            receiveSaea.AcceptSocket = socket;
            receiveSaea.Completed   += IOCompleted;
            receiveSaea.SetBuffer(new byte[socketBufferSize], 0, socketBufferSize);

            this.logger = logger;

            logger?.Info($"Session.Session: receiveSaea={receiveSaea.GetHashCode()}, sendSaea={sendSaea.GetHashCode()}, socket={receiveSaea.AcceptSocket.GetHashCode()}");
        }
Пример #6
0
            private void Connected(object sender, SocketAsyncEventArgs e)
            {
                EventWaitHandle handle = (EventWaitHandle)e.UserToken;

                _output.WriteLine(
                    "Connected: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                    handle.GetHashCode() + " error: " + e.SocketError);

                Error = e.SocketError;
                if (Error != SocketError.Success)
                {
                    Thread.Sleep(TestSettings.FailingTestTimeout); // Give the other end a chance to call Accept().
                    _serverSocket.Dispose();                       // Cancels the test
                }
                handle.Set();
            }
Пример #7
0
        public void push(SocketAsyncEventArgs item)
        {
            if (item == null)
            {
                throw new ArgumentNullException("item이 null입니다.");
            }

            int hashInputItem = item.GetHashCode();

            //해당 풀에서 생성된 객체인지 확인한다.
            if (Array.Find <SocketAsyncEventArgs>(m_arrPool,
                                                  element => (element.GetHashCode() == hashInputItem)) != null)
            {
                m_stackServiceableObjectPool.Push(item);
            }
            else
            {
                throw new ArgumentException("해당 객체 풀에서 생성된 객체가 아닙니다.");
            }
        }
Пример #8
0
        private void DualModeConnect_AcceptAsync_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += AsyncCompleted;
                ManualResetEvent waitHandle = new ManualResetEvent(false);
                args.UserToken = waitHandle;
                args.SocketError = SocketError.SocketError;

                _log.WriteLine(args.GetHashCode() + " SocketAsyncEventArgs with manual event " + waitHandle.GetHashCode());
                if (!serverSocket.AcceptAsync(args))
                {
                    throw new SocketException((int)args.SocketError);
                }

                SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);

                var waitHandles = new WaitHandle[2];
                waitHandles[0] = waitHandle;
                waitHandles[1] = client.WaitHandle;

                int completedHandle = WaitHandle.WaitAny(waitHandles, Configuration.PassingTestTimeout);

                if (completedHandle == WaitHandle.WaitTimeout)
                {
                    throw new TimeoutException("Timed out while waiting for either of client and server connections...");
                }

                if (completedHandle == 1)   // Client finished
                {
                    if (client.Error != SocketError.Success)
                    {
                        // Client SocketException
                        throw new SocketException((int)client.Error);
                    }

                    if (!waitHandle.WaitOne(5000))  // Now wait for the server.
                    {
                        throw new TimeoutException("Timed out while waiting for the server accept...");
                    }
                }

                _log.WriteLine(args.SocketError.ToString());


                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Socket clientSocket = args.AcceptSocket;
                Assert.NotNull(clientSocket);
                Assert.True(clientSocket.Connected);
                AssertDualModeEnabled(clientSocket, listenOn);
                Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                if (connectTo == IPAddress.Loopback)
                {
                    Assert.Contains(((IPEndPoint)clientSocket.LocalEndPoint).Address, ValidIPv6Loopbacks);
                }
                else
                {
                    Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                }
                clientSocket.Dispose();
            }
        }
Пример #9
0
        private void AsyncCompleted(object sender, SocketAsyncEventArgs e)
        {
            EventWaitHandle handle = (EventWaitHandle)e.UserToken;

            _log.WriteLine(
                "AsyncCompleted: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                handle.GetHashCode() + " error: " + e.SocketError);

            handle.Set();
        }
Пример #10
0
            private void Connected(object sender, SocketAsyncEventArgs e)
            {
                EventWaitHandle handle = (EventWaitHandle)e.UserToken;
                _output.WriteLine(
                    "Connected: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                    handle.GetHashCode() + " error: " + e.SocketError);

                Error = e.SocketError;
                if (Error != SocketError.Success)
                {
                    Task.Delay(Configuration.FailingTestTimeout).Wait(); // Give the other end a chance to call Accept().
                    _serverSocket.Dispose(); // Cancels the test
                }
                handle.Set();
            }
Пример #11
0
            private void Accepted(object sender, SocketAsyncEventArgs e)
            {
                EventWaitHandle handle = (EventWaitHandle)e.UserToken;
                _output.WriteLine(
                    "Accepted: " + e.GetHashCode() + " SocketAsyncEventArgs with manual event " +
                    handle.GetHashCode() + " error: " + e.SocketError);

                _acceptedSocket = e.AcceptSocket;

                handle.Set();
            }
Пример #12
0
        private void DualModeConnect_AcceptAsync_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += AsyncCompleted;
                ManualResetEvent waitHandle = new ManualResetEvent(false);
                args.UserToken   = waitHandle;
                args.SocketError = SocketError.SocketError;

                _log.WriteLine(args.GetHashCode() + " SocketAsyncEventArgs with manual event " + waitHandle.GetHashCode());
                if (!serverSocket.AcceptAsync(args))
                {
                    throw new SocketException((int)args.SocketError);
                }

                SocketClient client = new SocketClient(_log, serverSocket, connectTo, port);

                var waitHandles = new WaitHandle[2];
                waitHandles[0] = waitHandle;
                waitHandles[1] = client.WaitHandle;

                int completedHandle = WaitHandle.WaitAny(waitHandles, 5000);

                if (completedHandle == WaitHandle.WaitTimeout)
                {
                    throw new TimeoutException("Timed out while waiting for either of client and server connections...");
                }

                if (completedHandle == 1)   // Client finished
                {
                    if (client.Error != SocketError.Success)
                    {
                        // Client SocketException
                        throw new SocketException((int)client.Error);
                    }

                    if (!waitHandle.WaitOne(5000))  // Now wait for the server.
                    {
                        throw new TimeoutException("Timed out while waiting for the server accept...");
                    }
                }

                _log.WriteLine(args.SocketError.ToString());


                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Socket clientSocket = args.AcceptSocket;
                Assert.NotNull(clientSocket);
                Assert.True(clientSocket.Connected);
                Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                if (connectTo == IPAddress.Loopback)
                {
                    Assert.Contains(((IPEndPoint)clientSocket.LocalEndPoint).Address, ValidIPv6Loopbacks);
                }
                else
                {
                    Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
                }
                clientSocket.Dispose();
            }
        }
Пример #13
0
        private void DualModeConnect_AcceptAsync_Helper(IPAddress listenOn, IPAddress connectTo)
        {
            using (Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp))
            {
                int port = serverSocket.BindToAnonymousPort(listenOn);
                serverSocket.Listen(1);

                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += AsyncCompleted;
                ManualResetEvent waitHandle = new ManualResetEvent(false);
                args.UserToken = waitHandle;

                _log.WriteLine(args.GetHashCode() + " SocketAsyncEventArgs with manual event " + waitHandle.GetHashCode());

                serverSocket.AcceptAsync(args);
                SocketClient client = new SocketClient(serverSocket, connectTo, port);
                Assert.True(waitHandle.WaitOne(Configuration.PassingTestTimeout), "Timed out while waiting for connection");

                if (args.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)args.SocketError);
                }

                Socket clientSocket = args.AcceptSocket;
                Assert.NotNull(clientSocket);
                Assert.True(clientSocket.Connected);
                Assert.True(clientSocket.DualMode);
                Assert.Equal(AddressFamily.InterNetworkV6, clientSocket.AddressFamily);
                Assert.Equal(connectTo.MapToIPv6(), ((IPEndPoint)clientSocket.LocalEndPoint).Address);
            }
        }
Пример #14
0
 private void ConnectCallback(object sender, SocketAsyncEventArgs e)
 {
     session = new Session(e.ConnectSocket, socketBufferSize, logger);
     logger?.Info($"Client.ConnectCallback: session={session.GetHashCode()}, e={e.GetHashCode()}, e.SocketError={e?.SocketError}");
     session.ReceiveCallback += ReceiveCallback;
     session.Start();
 }