public void AttachNewSocket(Socket newSocket) { if (newSocket.GetStoredObject) { return; } RealeaseOldSocket(); activeSocket = newSocket; activeSocket.Attach(this); isAvailable = false; interactable.highlightOnHover = false; }
public void AttachNewSocket(Socket newSocket) { if (newSocket.GetStoredObject()) { return; } ReleaseOldSocket(); activeSocket = newSocket; activeSocket.Attach(this); isAvailable = false; }