Пример #1
0
        private static List<InteractionObjectPair> GetUnfilteredSocials(SocialComponent ths, Sim actor, Sim target, Relationship r)
        {
            bool isAutonomous = false;
            List<InteractionObjectPair> results = new List<InteractionObjectPair>();
            if (actor != target)
            {
                int numSocials = STCData.GetNumSocials(ths.Conversation);
                SocialInteractionCandidateCollection candidates = new SocialInteractionCandidateCollection(actor, target, r, ths.Conversation, isAutonomous);
                foreach (CommodityTypes types in CommodityData.AllPlayableCommodities)
                {
                    sMsg += Common.NewLine + "CommodityType: " + types;
                    switch (types)
                    {
                        case CommodityTypes.Amorous:
                            {
                                if (actor.CanGetRomantic(target, false))
                                {
                                    break;
                                }
                                results.Add(new InteractionObjectPair(Sim.BetrayedSimsFutileRomance.Singleton, target));

                                sMsg += Common.NewLine + "Amorous Denied";
                                continue;
                            }
                        case CommodityTypes.Steamed:
                            {
                                if (!r.STC.IsPositive)
                                {
                                    break;
                                }

                                sMsg += Common.NewLine + "Steamed Denied";
                                continue;
                            }
                        case CommodityTypes.Insulting:
                            if (isAutonomous && actor.BuffManager.HasElement(BuffNames.Admonished))
                            {
                                sMsg += Common.NewLine + "Insulting Denied";
                                continue;
                            }
                            break;
                    }
                    int maxNumSocials = numSocials;
                    if (CommodityData.AppearsAsSubMenu(types))
                    {
                        GetSocialsForSTC(types, actor, target, r, ths.Conversation, isAutonomous);

                        List<SocialInteractionCandidate> socialsFor = candidates.GetSocialsFor(types);
                        if (socialsFor != null)
                        {
                            string changeToneText = CommodityData.Get(types).GetChangeToneText();
                            AddSocials("1", ths, types, actor, target, socialsFor, isAutonomous, maxNumSocials, results, new string[] { changeToneText }, TraitNames.Unknown);
                            if (types == CommodityTypes.Friendly)
                            {
                                List<SocialInteractionCandidate> socials = candidates.GetSocialsFor(CommodityTypes.Neutral);
                                if (socials != null)
                                {
                                    AddSocials("2", ths, CommodityTypes.Neutral, actor, target, socials, isAutonomous, maxNumSocials, results, new string[] { changeToneText }, TraitNames.Unknown);
                                }
                            }
                        }
                    }
                }

                string str3 = Common.LocalizeEAString("Gameplay/Socializing:Special");
                foreach (Trait trait in actor.TraitManager.List)
                {
                    List<SocialInteractionCandidate> list4 = candidates.GetSocialsFor(trait.Guid);
                    if ((list4 != null) && (list4.Count > 0x0))
                    {
                        string str5 = trait.TraitName(actor.IsFemale);
                        string[] inlineParentMenu = new string[] { str3, str5 + Localization.Ellipsis };
                        AddSocials("3", ths, CommodityTypes.Undefined, actor, target, list4, isAutonomous, numSocials, results, inlineParentMenu, trait.Guid);
                    }
                }
                if (((ths.Conversation != null) && (actor.Household != target.Household)) && ((!actor.IsAtHome || target.IsAtHome) && (actor.IsAtHome || !target.IsAtHome)))
                {
                    SocialInteractionCandidate candidate = new SocialInteractionCandidate(ths.GetGoodbyeSocial(actor, target), new string[0], null);
                    AddSocials("4", ths, CommodityTypes.Undefined, actor, target, new List<SocialInteractionCandidate>(new SocialInteractionCandidate[] { candidate }), isAutonomous, numSocials, results, new string[0x0], TraitNames.Unknown);
                }
            }
            return results;
        }
Пример #2
0
        private static List <InteractionObjectPair> GetUnfilteredSocials(SocialComponent ths, Sim actor, Sim target, Relationship r)
        {
            bool isAutonomous = false;
            List <InteractionObjectPair> results = new List <InteractionObjectPair>();

            if (actor != target)
            {
                int numSocials = STCData.GetNumSocials(ths.Conversation);
                SocialInteractionCandidateCollection candidates = new SocialInteractionCandidateCollection(actor, target, r, ths.Conversation, isAutonomous);
                foreach (CommodityTypes types in CommodityData.AllPlayableCommodities)
                {
                    sMsg += Common.NewLine + "CommodityType: " + types;
                    switch (types)
                    {
                    case CommodityTypes.Amorous:
                    {
                        if (actor.CanGetRomantic(target, false))
                        {
                            break;
                        }
                        results.Add(new InteractionObjectPair(Sim.BetrayedSimsFutileRomance.Singleton, target));

                        sMsg += Common.NewLine + "Amorous Denied";
                        continue;
                    }

                    case CommodityTypes.Steamed:
                    {
                        if (!r.STC.IsPositive)
                        {
                            break;
                        }

                        sMsg += Common.NewLine + "Steamed Denied";
                        continue;
                    }

                    case CommodityTypes.Insulting:
                        if (isAutonomous && actor.BuffManager.HasElement(BuffNames.Admonished))
                        {
                            sMsg += Common.NewLine + "Insulting Denied";
                            continue;
                        }
                        break;
                    }
                    int maxNumSocials = numSocials;
                    if (CommodityData.AppearsAsSubMenu(types))
                    {
                        GetSocialsForSTC(types, actor, target, r, ths.Conversation, isAutonomous);

                        List <SocialInteractionCandidate> socialsFor = candidates.GetSocialsFor(types);
                        if (socialsFor != null)
                        {
                            string changeToneText = CommodityData.Get(types).GetChangeToneText();
                            AddSocials("1", ths, types, actor, target, socialsFor, isAutonomous, maxNumSocials, results, new string[] { changeToneText }, TraitNames.Unknown);
                            if (types == CommodityTypes.Friendly)
                            {
                                List <SocialInteractionCandidate> socials = candidates.GetSocialsFor(CommodityTypes.Neutral);
                                if (socials != null)
                                {
                                    AddSocials("2", ths, CommodityTypes.Neutral, actor, target, socials, isAutonomous, maxNumSocials, results, new string[] { changeToneText }, TraitNames.Unknown);
                                }
                            }
                        }
                    }
                }

                string str3 = Common.LocalizeEAString("Gameplay/Socializing:Special");
                foreach (Trait trait in actor.TraitManager.List)
                {
                    List <SocialInteractionCandidate> list4 = candidates.GetSocialsFor(trait.Guid);
                    if ((list4 != null) && (list4.Count > 0x0))
                    {
                        string   str5             = trait.TraitName(actor.IsFemale);
                        string[] inlineParentMenu = new string[] { str3, str5 + Localization.Ellipsis };
                        AddSocials("3", ths, CommodityTypes.Undefined, actor, target, list4, isAutonomous, numSocials, results, inlineParentMenu, trait.Guid);
                    }
                }
                if (((ths.Conversation != null) && (actor.Household != target.Household)) && ((!actor.IsAtHome || target.IsAtHome) && (actor.IsAtHome || !target.IsAtHome)))
                {
                    SocialInteractionCandidate candidate = new SocialInteractionCandidate(ths.GetGoodbyeSocial(actor, target), new string[0], null);
                    AddSocials("4", ths, CommodityTypes.Undefined, actor, target, new List <SocialInteractionCandidate>(new SocialInteractionCandidate[] { candidate }), isAutonomous, numSocials, results, new string[0x0], TraitNames.Unknown);
                }
            }
            return(results);
        }