public void UpdateScore(SoccerLevel level) { score = level.PointsReceived; string newText = score.ToString(); scoreText.text = newText; }
public void UpdateTotalScore(SoccerLevel level) { totalScore = SoccerManager.Instance.totalPoints; string newText = totalScore.ToString(); totalScoreText.text = newText; }
public void UptadePartialScore(SoccerLevel level) { TimeScore(); level.PointsReceived += value; //score = level.PointsReceived; partialValue = level.PointsReceived; //SoccerManager.Instance.totalPoints += value; string newText = partialValue.ToString(); scoreGraphText.text = newText; }
private SoccerLevel[] GetLevels() { //todo: make this customization into a tool/custom inspector SoccerLevel[] newLevels = new SoccerLevel[5]; #region Create possible Challenges ChallengeType[] possibleFirstLevel = new ChallengeType[1]; possibleFirstLevel[0] = ChallengeType.Golden; ChallengeType[] possibleSecondLevel = new ChallengeType[1]; possibleSecondLevel[0] = ChallengeType.Unit; ChallengeType[] possibleThirdLevel = new ChallengeType[2]; possibleThirdLevel[0] = ChallengeType.Ten; possibleThirdLevel[1] = ChallengeType.TenSpare; ChallengeType[] possibleFourthLevel = new ChallengeType[1]; possibleFourthLevel[0] = ChallengeType.UnitSub; //teste ChallengeType[] possibleFifthLevel = new ChallengeType[2]; possibleFifthLevel[0] = ChallengeType.TenSub; possibleFifthLevel[1] = ChallengeType.TenSubSpare; ChallengeType[] possibleSixthLevel = new ChallengeType[2]; possibleSixthLevel[0] = ChallengeType.TenSpare; possibleSixthLevel[1] = ChallengeType.TenSubSpare; #endregion #region Create Possible Levels newLevels[0] = new SoccerLevel(possibleFirstLevel, 10); newLevels[1] = new SoccerLevel(possibleSecondLevel, 10); newLevels[2] = new SoccerLevel(possibleThirdLevel, 10); newLevels[3] = new SoccerLevel(possibleFourthLevel, 10); newLevels[4] = new SoccerLevel(possibleFifthLevel, 10); //newLevels[5] = new SoccerLevel(possibleFourthLevel, 10); #endregion return(newLevels); }
public void DisplayTotalScore(SoccerLevel level) { UpdateTotalScore(level); }
public void DisplayPartialScore(SoccerLevel level) { UptadePartialScore(level); }
public void DisplayScore(SoccerLevel level) { UpdateScore(level); }