Пример #1
0
    // Start is called before the first frame update
    void Awake()
    {
        rb = GetComponent <Rigidbody2D>();

        playerHealth = FindObjectOfType <HealthBarManager>();
        getLvl       = FindObjectOfType <SoalManager>();
    }
Пример #2
0
    //Soal

    /*public Question[] questions;
     * private static List<Question> unansweredQuestions;
     * private Question currentQuestion;
     *
     * [SerializeField]
     * public GameObject soalText;*/

    void Start()
    {
        //Sound
        playerAS = GetComponent <AudioSource> ();
        //Soal

        /*if (unansweredQuestions == null || unansweredQuestions.Count == 0){
         *      unansweredQuestions = questions.ToList<Question>();
         * }
         *
         * SetCurrentQuestion();
         * Debug.Log (currentQuestion.soal + " adalah " + currentQuestion.jawaban);*/

        KomponenSoal = GameObject.Find("Main Camera").GetComponent <SoalManager> ();
        //KomponenEnemy = GameObject.Find("MusuhKnight").GetComponent<enemy>();
        gameui.SetActive(true);
        //infonyawaM = GameObject.Find ("UInyawaM").GetComponent<Text> ();

        /*infoscore = GameObject.Find ("UIscore").GetComponent<Text> ();
        *  infonyawa = GameObject.Find ("UInyawa").GetComponent<Text> ();*/
        lompat = GetComponent <Rigidbody2D> ();
        anim   = GetComponent <Animator>();
        mulai  = transform.position;
        //sa.name = "a";
    }
Пример #3
0
 private void Awake()
 {
     soal          = FindObjectOfType <SoalManager>();
     elenUICounter = FindObjectOfType <ElenCounter>();
 }
Пример #4
0
 // Start is called before the first frame update
 void Awake()
 {
     skorText = GetComponent <TextMeshProUGUI>();
     skorInit = FindObjectOfType <SoalManager>();
 }
Пример #5
0
 private void Awake()
 {
     soal = FindObjectOfType <SoalManager>();
     itemSprite.gameObject.SetActive(false);
 }