private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); if (!isAbSnowman) { snowmanMelt = GetComponent <SnowmanMelt>(); } rb = GetComponent <Rigidbody2D>(); audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { Debug.Assert(ammo != null); player = GetComponent <Player>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); playerMovement = GetComponent <PlayerMovement>(); if (!player.isAbSnowman) { snowmanMelt = GetComponent <SnowmanMelt>(); } audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); rb.freezeRotation = true; //set at start because cant initalize the value beforehand speedOnIce = speedOnSnow * 2; spriteRenderer = GetComponent <SpriteRenderer>(); player = GetComponentInParent <Player>(); anim = GetComponent <Animator>(); //Debug.Assert(anim != null, "Must have an animator component for movement"); if (!player.isAbSnowman) { snowmanMelt = GetComponent <SnowmanMelt>(); } audioSource = GetComponent <AudioSource>(); }