private static void HandleSnowPileSync(SnowPileSync sync) { if (sync == null) { throw new WrongPacketTypeException(); } Debug.Log("Received snow pile sync"); GameObject snowPile = GameObject.Instantiate(Prefabs.Instance.SnowPilePrefab); World.Instance.AddObject(snowPile, sync.ObjectID); snowPile.transform.position = new Vector2(sync.PosX, sync.PosY); }
private void Drop() { GameObject pile = GameObject.Instantiate(Prefabs.Instance.SnowPilePrefab); pile.transform.position = new Vector2(transform.position.x, transform.position.y); int id = World.Instance.AddObject(pile); pile.GetComponent <SnowPile>().Initialize(id); Carrying = false; SnowPileSync sync = new SnowPileSync() { ObjectID = id, PosX = transform.position.x, PosY = transform.position.y, }; Socket.Instance.SendPacket(sync, Packets.SnowPileSync); }
public static void ReadMessage(byte[] message) { Envelope envelope = SerializationHandler.Deserialize <Envelope>(message); if (envelope == null) { throw new NotAnEnvelopeException(); } switch (envelope.PacketType) { case Packets.None: Debug.Log("None"); break; case Packets.String: string stringVal = SerializationHandler.Deserialize <string>(envelope.Packet); Debug.Log(stringVal); break; case Packets.AckLogin: AckLogin ackLogin = SerializationHandler.Deserialize <AckLogin>(envelope.Packet); HandleAckLogin(ackLogin); break; case Packets.AckJoinTeam: AckJoinTeam ackJoinTeam = SerializationHandler.Deserialize <AckJoinTeam>(envelope.Packet); HandleAckJoinTeam(ackJoinTeam); break; case Packets.DestroyObject: DestroyObject destroyObject = SerializationHandler.Deserialize <DestroyObject>(envelope.Packet); HandleDestroyObject(destroyObject); break; case Packets.PlayerSync: PlayerSync playerSync = SerializationHandler.Deserialize <PlayerSync>(envelope.Packet); HandlePlayerSync(playerSync); break; case Packets.SnowballSync: SnowballSync snowballSync = SerializationHandler.Deserialize <SnowballSync>(envelope.Packet); HandleSnowballSync(snowballSync); break; case Packets.SnowPileSync: SnowPileSync snowPileSync = SerializationHandler.Deserialize <SnowPileSync>(envelope.Packet); HandleSnowPileSync(snowPileSync); break; case Packets.LeaderboardData: LeaderboardDataEntry leaderboardDataResponse = SerializationHandler.Deserialize <LeaderboardDataEntry>(envelope.Packet); HandleLeaderboardDataEntry(leaderboardDataResponse); break; case Packets.EndLeaderboardResponse: HandleEndLeaderboardResponse(); break; case Packets.AckConnection: HandleAckConnection(); break; default: break; } }