Пример #1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.MidnightBlue);

            spriteBatch.Begin(SpriteSortMode.FrontToBack, transformMatrix: camera.Transform);
            player.Draw(spriteBatch);
            foreach (var sb in _scrollingBackgrounds)
            {
                sb.Draw(spriteBatch);
            }
            level.DrawWorld(spriteBatch);
            level.UpdateWorld(gameTime);
            gui.Draw(spriteBatch);
            spriteBatch.End();
            menu.Draw(gameTime, spriteBatch);

            if (level.Snow)
            {
                spriteBatch.Begin();
                _snowEmitter.Draw(gameTime, spriteBatch);
                spriteBatch.End();
            }



            base.Draw(gameTime);
        }
Пример #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.MidnightBlue);

            spriteBatch.Begin();

            _snowEmitter.Draw(gameTime, spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }