public void createBlankSnippet() { TagHandler tagHandler = new TagHandler(this); AssocationHandler assocationHandler = new AssocationHandler(); Snippet blankSnippet = SnippetState.CreateBlankSnippet(1); GameObject instantiatedSnippet = Instantiate(snippetPrefab) as GameObject; SnippetState instSnippetState = instantiatedSnippet.GetComponent <SnippetState>(); instSnippetState.loadState(tagHandler.GetTagBySnippetId(blankSnippet.Snippet_Id), blankSnippet, assocationHandler.GetAssociationViewForSnippet(blankSnippet.Snippet_Id)); instantiatedSnippet.name = instSnippetState.title; //names each snippet by its title snippetObjectDict.Add(instSnippetState.id, instantiatedSnippet); }
public void filterByTagAndYarn(string tagQuery, int yarnQuery) { int yarnQueryID = -1; //Get the actual yarnID from the dropdown seletion value if (yarnQuery >= 0) { yarnQueryID = yarnManager.allYarnLines.Keys.ElementAt <int>(yarnQuery); } //If both filters exist if (tagQuery != "" && yarnQueryID >= 0) { Debug.Log("Searching tag: " + tagQuery + "and yarn: " + yarnQueryID); //First hide all snippets hideAllSnippets(); //Apply both filters: //Get all the snippetIDs attached to the given yarnID List <int> snippetsToShow = yarnManager.getAttachedSnippetsByYarnID(yarnQueryID); //Search the list of snippet objects foreach (KeyValuePair <int, GameObject> snippetObject in snippetObjectDict) { //Get the SnippetState component SnippetState snippetState = snippetObject.Value.GetComponent <SnippetState>(); //If the snippet matches both filters, show it if (snippetState && snippetState.tags.Contains(tagQuery) && snippetsToShow.Contains(snippetState.id)) { snippetObject.Value.SetActive(true); } } yarnManager.adaptiveHide(); } //If only tag query else if (tagQuery != "" && yarnQueryID < 0) { Debug.Log("Searching tag: " + tagQuery); //First hide all snippets hideAllSnippets(); //Search the list of snippet objects foreach (KeyValuePair <int, GameObject> snippetObject in snippetObjectDict) { //Get the SnippetState component SnippetState snippetState = snippetObject.Value.GetComponent <SnippetState>(); //If the snippet contains the tag, show it if (snippetState && snippetState.tags.Contains(tagQuery)) { snippetObject.Value.SetActive(true); } } yarnManager.adaptiveHide(); } //If only yarn query else if (tagQuery == "" && yarnQueryID >= 0) { Debug.Log("Searching yarn: " + yarnQueryID); //First hide all snippets hideAllSnippets(); //Get all the snippetIDs attached to the given yarnID List <int> snippetsToShow = yarnManager.getAttachedSnippetsByYarnID(yarnQueryID); //Search the list of snippet objects foreach (KeyValuePair <int, GameObject> snippetObject in snippetObjectDict) { //Get the SnippetState component SnippetState snippetState = snippetObject.Value.GetComponent <SnippetState>(); //If the snippet is in the list, show it if (snippetState && snippetsToShow.Contains(snippetState.id)) { snippetObject.Value.SetActive(true); } } yarnManager.adaptiveHide(); } //The filters are empty, so show everything else { showAllSnippets(); yarnManager.showAll(); } //Set the current filter currentTagFilter = tagQuery; currentYarnFilter = yarnQueryID; }
public void deleteSnippet(SnippetState target) { SnippetHandler snippetHandler = new SnippetHandler(); snippetHandler.Delete(target.GetBaseInterFace()); }