Пример #1
0
    void Start()
    {
        snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>();

        //Store the value of currentBorder on start. This is to make sure this script works if currentBorder is changed in the inspector.
        borderReset = snekoMovement.currentBorder;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        currentTurtles   = turtleCount;
        currentHamsters  = hamsterCount;
        turtleMovement   = GameObject.Find("Hovering Turtle").GetComponent <TurtleMovement>();
        hamsterSpawnLane = GameObject.Find("HamsterLane");

        snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>();
    }
Пример #3
0
 private void Start()
 {
     Invoke("DestroyProjectile", lifeTime);
     snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>();
     player        = GameObject.Find("Player");
     if (player != null)
     {
         playerHealth   = GameObject.Find("Player").GetComponent <PlaceHolder_Health>();
         targetLocation = -(transform.position - player.transform.position);
     }
 }
Пример #4
0
    void Start()
    {
        player = GameObject.Find("Player");

        snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>();
        borderReset         = snekoMovementScript.currentBorder;

        invisibleCollider = GameObject.Find("InvisibleShield");

        origSnekoLocation = GameObject.Find("Sneko").GetComponent <Transform>().position;

        carrot = GameObject.Find("CarrotPlaceholder");
    }
Пример #5
0
 void Start()
 {
     snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>();
     extendableArmScript = GameObject.Find("ExtArm").GetComponent <ExtendableArm>();
 }
Пример #6
0
 private void Start()
 {
     Invoke("DestroyProjectile", lifeTime);
     snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>();
 }