void Start() { snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); //Store the value of currentBorder on start. This is to make sure this script works if currentBorder is changed in the inspector. borderReset = snekoMovement.currentBorder; }
// Use this for initialization void Start() { currentTurtles = turtleCount; currentHamsters = hamsterCount; turtleMovement = GameObject.Find("Hovering Turtle").GetComponent <TurtleMovement>(); hamsterSpawnLane = GameObject.Find("HamsterLane"); snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); }
private void Start() { Invoke("DestroyProjectile", lifeTime); snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); player = GameObject.Find("Player"); if (player != null) { playerHealth = GameObject.Find("Player").GetComponent <PlaceHolder_Health>(); targetLocation = -(transform.position - player.transform.position); } }
void Start() { player = GameObject.Find("Player"); snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); borderReset = snekoMovementScript.currentBorder; invisibleCollider = GameObject.Find("InvisibleShield"); origSnekoLocation = GameObject.Find("Sneko").GetComponent <Transform>().position; carrot = GameObject.Find("CarrotPlaceholder"); }
void Start() { snekoMovementScript = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); extendableArmScript = GameObject.Find("ExtArm").GetComponent <ExtendableArm>(); }
private void Start() { Invoke("DestroyProjectile", lifeTime); snekoMovement = GameObject.Find("Sneko").GetComponent <SnekoMovement>(); }