private void run() { if (ContentsFinderConfirm.IsOpen) { if (!isUp) { isUp = true; SndPlayer.Play(); Log.print("Dungeon is ready"); if (Settings.Current.pBullet.active) { new PushBullet.Note("DfAlert", "Dungeon is ready").Push(); } _dutyJoiner.Reset(); } if (Settings.Current.autoCommence.active) { _dutyJoiner.Commence(); } } else { isUp = false; } }
private async void EmoteMessageReceived(object sender, ff14bot.Managers.ChatEventArgs e) { if (Settings.current.Emote.Enabled) { var msg = e.ChatLogEntry.Contents; var author = e.ChatLogEntry.SenderDisplayName; bool match = false; if (authorCheck(author)) { match = msgMatchesCrit(Settings.current.Emote, msg); if (match) { SndPlayer.play("emote.wav"); Log.Bot.print("收到来自[情感动作]的消息"); if (Settings.current.Emote.Reply && !Replied) { await Task.Delay(5000); ChatManager.SendChat("/p " + Settings.current.Emote.ReplyText); Replied = true; await Task.Delay(300000); Replied = false; } } } if (match || Settings.current.chatLog.LogAll) { Log.Chat.printMsg(Log.Chat.Channels.Emote, msg, author); } } }
private async void GameMasterMessageReceived(object sender, ChatEventArgs e) { if (Settings.current.GM.Enabled) { double timeDifference = (DateTime.Now - GMLastReplyTime).TotalSeconds; SndPlayer.play("gm.wav"); Log.Bot.print("警告!110查房了!"); Log.Chat.printMsg(Log.Chat.Channels.GM, e.ChatLogEntry.Contents, e.ChatLogEntry.SenderDisplayName); if (timeDifference < 300) { Log.Bot.print("距离上次消息回复不足5分钟"); ChatManager.SendChat("/echo 距离上次消息回复不足5分钟"); } if (Settings.current.GM.Reply && (timeDifference > 300)) { ChatManager.SendChat("/echo 5秒后自动回复消息"); await Task.Delay(5000); ChatManager.SendChat("/r " + Settings.current.GM.ReplyText); GMLastReplyTime = DateTime.Now; } } }
private async void TellReceived(object sender, ChatEventArgs e) { if (Settings.current.Tell.Enabled) { var msg = e.ChatLogEntry.Contents; var author = e.ChatLogEntry.SenderDisplayName; double timeDifference = (DateTime.Now - LastReplyTime).TotalSeconds; SndPlayer.play("pm.wav"); Log.Bot.print("收到了新的私聊消息"); Log.Chat.printMsg(Log.Chat.Channels.Tell, msg, author); if (timeDifference < 300) { Log.Bot.print("距离上次消息回复不足5分钟"); ChatManager.SendChat("/echo 距离上次消息回复不足5分钟"); } if (Settings.current.Tell.Reply && (timeDifference > 300)) { ChatManager.SendChat("/echo 5秒后自动回复消息"); await Task.Delay(5000); ChatManager.SendChat("/r " + Settings.current.Tell.ReplyText); LastReplyTime = DateTime.Now; } } }
private async void ShoutReceived(object sender, ff14bot.Managers.ChatEventArgs e) { if (Settings.Current.Shout.Enabled) { var msg = e.ChatLogEntry.Contents; var author = e.ChatLogEntry.SenderDisplayName; bool match = false; if (authorCheck(author)) { match = msgMatchesCrit(Settings.Current.Shout, msg); if (match) { SndPlayer.play("chat.wav"); Log.Bot.Print("[Shout] Message received"); if (Settings.Current.Shout.PushBulletEnabled && Settings.Current.pushBullet.Enabled) { await new PushBullet.Note("AlertMe", String.Format("From: {0}\r\n{1} {2}", author, '[' + Log.Chat.Channels.Shout.ToString() + ']', msg)).Push(); } } } if (match || Settings.Current.chatLog.LogAll) { Log.Chat.PrintMsg(Log.Chat.Channels.Shout, msg, author); } } }
private async void GameMaster(object sender, ChatEventArgs e) { if (Settings.Current.GM.Enabled) { SndPlayer.play("gm.wav"); Log.Bot.Print("ATTENTION! A Game Master is contacting you."); Log.Chat.PrintMsg(Log.Chat.Channels.Gm, e.ChatLogEntry.Contents, e.ChatLogEntry.SenderDisplayName); if (Settings.Current.GM.PushBulletEnabled && Settings.Current.pushBullet.Enabled) { await new PushBullet.Note("AlertMe", String.Format("From: {0}\r\n{1} {2}", e.ChatLogEntry.SenderDisplayName, '[' + Log.Chat.Channels.Gm.ToString() + ']', e.ChatLogEntry.Contents)).Push(); } } }
private async void TellReceived(object sender, ff14bot.Managers.ChatEventArgs e) { if (Settings.Current.PM.Enabled) { var msg = e.ChatLogEntry.Contents; var author = e.ChatLogEntry.SenderDisplayName; SndPlayer.play("pm.wav"); Log.Bot.Print("[PM] message received"); Log.Chat.PrintMsg(Log.Chat.Channels.Pm, msg, author); if (Settings.Current.PM.PushBulletEnabled && Settings.Current.pushBullet.Enabled) { await new PushBullet.Note("AlertMe", String.Format("From: {0}\r\n{1} {2}", author, '[' + Log.Chat.Channels.Pm.ToString() + ']', msg)).Push(); } } }
protected void ReceiveMessage(object sender, ChatEventArgs e) { // e.ChatLogEntry.MessageType == (MessageType)2115 && if (e.ChatLogEntry.Contents.Contains("有鱼上钩了") || e.ChatLogEntry.Contents.Contains("收竿停止了钓鱼")) { Logging.Write(Colors.OrangeRed, "Message - 正常钓鱼中"); _count = 0; Logging.Write("计数清零"); } else if (e.ChatLogEntry.Contents.Contains("甩出了鱼线开始钓鱼")) { Logging.Write(Colors.OrangeRed, "Message Received"); var timeDifference = (DateTime.Now - _lastMessage).TotalSeconds; Logging.Write(timeDifference); _lastMessage = DateTime.Now; if (_count == 0) { _count = 1; Logging.Write("计数开始"); } else if (_count != 0 && timeDifference < Settings.current.fishCheck) { Logging.Write("上一次甩出鱼线后经过 " + timeDifference + ",小于设定的 " + Settings.current.fishCheck + " 秒"); Logging.Write("计数 " + _count); _count++; } else if (_count == 2) { // await Task.Delay(5000); // ChatManager.SendChat("/ac 收竿"); _count = 0; Logging.Write("计数清零"); SndPlayer.play("pm.wav"); TreeRoot.Stop("你可能有暴露的风险,停止RB"); } } }