public static void Initialize() { File.AppendAllText("VRTweaksLog.txt", "Initializing" + Environment.NewLine); new GameObject("_VRTweaks").AddComponent <VRTweaks>(); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "VRTweaks"); SnapTurningMenu.Patch(); File.AppendAllText("VRTweaksLog.txt", "Done Initializing" + Environment.NewLine); }
public static void Initialize() { //I guess if they don't want to play in vr they don't have to. if (!XRSettings.enabled) { return; } File.AppendAllText("VRTweaksLog.txt", "Initializing" + Environment.NewLine); new GameObject("_VRTweaks").AddComponent <VRTweaks>(); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "VRTweaks"); SnapTurningMenu.Patch(); File.AppendAllText("VRTweaksLog.txt", "Done Initializing" + Environment.NewLine); }