/// <summary> /// Reaction on left. Deactivate the rating write and the snake. /// </summary> /// <param name="otherPlayer"></param> public override void OnPlayerLeftRoom(Player otherPlayer) { if (gameOver) { return; } var actorID = (int)otherPlayer.CustomProperties[PlayerOptionKeys.ActorID]; for (var i = 0; i < Snakes.Count; i++) { if (Snakes[i].GetActorIDOfCreator() == actorID) { Snakes[i].Clear(); Snakes[i].Disconnect = true; rating.PlayerLeft(actorID); //End game if need if (Snakes.Count(s => !s.Disconnect) < 2) { CompleteGame(timeIsEnd: false); } return; } } }