Пример #1
0
    void AddTail()
    {
        SnakeTail tail = Instantiate(snakeTailPrefab, Vector3.zero, Quaternion.identity) as SnakeTail;

        tail.SetColor(color);
        tail.SetWidth(width);
        snakeTails.Add(tail);
        snakeCounter++;
    }
Пример #2
0
    void AddTail()
    {
        SnakeTail tail = Instantiate(tailPrefab, Vector3.zero, Quaternion.identity) as SnakeTail;

        tail.SetColor(color);
        tail.SetWidth(width);
        tail.SetOffset((int)(width * 7));      // was 8
        tail.transform.parent = map.transform; // optional, for convenience
        snakeTails.Add(tail);
    }