Пример #1
0
    private void SetInfo(SnakePartType type, bool value, Vector3 normal, bool inWater)
    {
        normal.z = 0;
        normal.Normalize();
        switch (type)
        {
        case SnakePartType.Head:
            snake.HeadIsCollided    = value;
            snake.headContactNormal = normal;
            snake.HeadInWater       = inWater;
            //Debug.DrawLine(snake.headPoint.PositionWorld, snake.midPoint.PositionWorld + normal, Color.red, 1f);
            break;

        case SnakePartType.Mid:
            snake.MidIsCollided    = value;
            snake.midContactNormal = normal;

            //Debug.DrawLine(snake.midPoint.PositionWorld, snake.midPoint.PositionWorld + normal, Color.red, 1f);
            break;

        case SnakePartType.Tail:
            snake.TailIsCollided    = value;
            snake.tailContactNormal = normal;
            snake.TailInWater       = inWater;
            //Debug.DrawLine(snake.tailPoint.PositionWorld, snake.midPoint.PositionWorld + normal, Color.red, 1f);
            break;

        default:
            break;
        }
    }
Пример #2
0
 public SnakePart(Point position, MoveDirection dir, SnakePartType type, int size = 16)
 {
     _size     = size;
     Position  = position;
     Direction = dir;
     Type      = type;
     _image    = ResourcesManager.ImageResources.SnakeImage;
 }
Пример #3
0
    private void Bounce(SnakePartType type, Vector3 value)
    {
        value.z = 0;
        switch (type)
        {
        case SnakePartType.Head:
            snake.headPoint.PositionWorld += value * snake.Speed * Time.deltaTime;
            break;

        case SnakePartType.Mid:
            snake.midPoint.PositionWorld += value * snake.Speed * Time.deltaTime;
            break;

        case SnakePartType.Tail:
            snake.tailPoint.PositionWorld += value * snake.Speed * Time.deltaTime;
            break;

        default:
            break;
        }
    }
Пример #4
0
 public void SetSnakePartType(SnakePartType type)
 {
     currentPartType = type;
     AssignImage();
 }