public void Start() { snake = transform.GetComponent <SnakeMovement>(); dir = Direction.Up; swipeOffset = 0.6f; fingerUp = false; }
void Start() { mainSnake = GameObject.FindGameObjectWithTag("SnakeMain").GetComponent <SnakeMovement>(); speed = mainSnake.speed + 2.5f; tailPreviousSec = mainSnake.tailSections[mainSnake.tailSections.Count - 2]; id = mainSnake.tailSections.IndexOf(gameObject); }
private void Awake() { tailSize = insSnakeTailSize; instance = this; snake = GetComponent <SnakeEatController>(); snakeController = GetComponent <SnakeController>(); SnakeCreatePart(); }
//Initialisation void Start() { snakeMovementScript = GameObject.Find("snakehead").GetComponent <SnakeMovement>(); minFoodX = wallLeft.gameObject.transform.localPosition.x + 1; maxFoodX = wallRight.gameObject.transform.localPosition.x - 1; minFoodY = wallBot.gameObject.transform.localPosition.y + 1; maxFoodY = wallTop.gameObject.transform.localPosition.y - 1; }
private IEnumerator Start() { yield return(new WaitForSeconds(0.1f)); //SettingPlayer(); sm = FindObjectOfType <SnakeMovement>(); combo = FindObjectOfType <Combo>(); combo.ResetScore(); combo.bestScore = PlayerPrefs.GetInt("SNAKEBESTSCORE").ToString(); combo.bestScoreText.text = combo.bestScore; }
void Start() { isMoving = true; gap = false; snakeHead = GameObject.FindGameObjectWithTag("SnakeMain").GetComponent <SnakeMovement>(); rb = GetComponent <Rigidbody>(); snakeTransform = snakeHead.snakeTransform; tailTargetObj = snakeTransform.GetChild(snakeTransform.childCount - 2).gameObject; targetRb = tailTargetObj.GetComponent <Rigidbody>(); speed = snakeHead.speed / 20; indx = snakeTransform.childCount; }
private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <SnakeMovement>() != null) { Time.timeScale = 0; snake = other.gameObject.GetComponent <SnakeMovement>(); panel.SetActive(true); if (snake.score > PlayerPrefs.GetInt("Best Score")) { recordText.enabled = true; PlayerPrefs.SetInt("Best Score", snake.score); } } }
void Start() { SetBoxSize(); SM = GameObject.FindGameObjectWithTag("SnakeManager").GetComponent <SnakeMovement> (); life = Random.Range(1, GameController.SCORE / 2 + 5); if (transform.tag == "SimpleBox") { life = Random.Range(minRange, maxRange); } thisTextMesh = GetComponentInChildren <TextMesh> (); thisTextMesh.text = "" + life; ToDestroy = new GameObject[transform.childCount]; ToUnParent = new GameObject[transform.childCount]; StartCoroutine("EnableSomeBars"); string currentScene = SceneManager.GetActiveScene().name; initialPos = transform.position; dontMove = false; }