void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("sprout") || snakeMove.reindeerTrail.Contains(other.transform)) { snakeMove.Die(); } else if (other.gameObject.CompareTag("pickup")) { snakeMove.AddTail(other.gameObject.transform); snakeMove.IncreaseSpeed(); raindeerSpawner.SpawnRandomReindeer(); } }