private void OnCollisionEnter(Collision collision) { SnakeLife S = collision.gameObject.GetComponent <SnakeLife>(); if (S != null) { S.AddChank(); S.ScoreSnake++; DestroyObject(this.gameObject); } }
void OnCollisionEnter(Collision collision) { SnakeLife S = collision.gameObject.GetComponent <SnakeLife>(); if (S != null) { S.AddChank(); //add elem S.ScoreSnake += 10; //add score S.kolvo++; DestroyObject(this.gameObject);//kill apple } }