Пример #1
0
    private void Start()
    {
        snakeSpeed = 0.5f;
        spawnerController.Initialize(background);
        foodController.Initialize(spawnerController);
        snakeController.Initialize(snakePartsController, spawnerController, foodController, scoreManager);
//		TODO your own method instead of RestartGame?
        snakeController.OnPlayerHitWallOrSnake += RestartGame;
        scoreManager.OnScoreReachedBoundary    += GameWon;

        scoreManager.OnScoreChanged += score => ChangeSnakeSpeed(score);

//		InvokeRepeating("MoveSnakeHeadDirection", 1.0f, 0.5f);
//
//		while (true)
//		{
//			yield return new WaitForSeconds(snakeSpeed);
//			MoveSnakeHeadDirection();
//
//		}

//		WaitFunction func = Wait;
//		StartCoroutine(func(2));
//

        StartCoroutine(MoveSnakeInInterval(initialWaitTime));
    }