Пример #1
0
    private void MoveForwardUpdate()
    {
        float   forwardTileSpeed = rotationFramesLeft == 0 ? moveTileSpeed : edgeMoveTileSpeed;
        Vector2 forwardDeltaMove = TileHelpers.TileToWorld(forwardTileSpeed) * rotation.GetFrontVector() * Time.deltaTime;
        Vector2 moveAmount       = movement.TryToMove(forwardDeltaMove);

        if (raycaster.HasWallInFront())
        {
            ReverseSnail();
        }
        else if (raycaster.HasNoColliderBelow())
        {
            if (goAround)
            {
                RotateSnail90();
            }
            else
            {
                ReverseSnail();
            }
        }
    }
Пример #2
0
    internal bool HasWallInFront()
    {
        Vector2 extents = boxCollider.bounds.extents;
        Vector2 origin  = boxCollider.bounds.center;

        Vector2 rayOrigin  = origin;
        float   skingWidth = Constants.SKIN_WIDTH;
        int     axis       = rotation.IsHorizontal() ? 0 : 1;
        float   sign       = transform.right[axis];

        rayOrigin += Vector2Helpers.AxisVector(axis, sign * (extents[axis] - skingWidth));
        Vector2      rayVector = rotation.GetFrontVector();
        RaycastHit2D hit       = CastRay(rayOrigin, rayVector, frontRayLength + skingWidth, frontRayLayerMask);

        return(hit == true);
    }