public static void Postfix(StarmapRenderer __instance) { SmoothZoom.PostUpdate(__instance); // clamp camera position var cameraPosition = __instance.starmapCamera.transform.position; var fov = __instance.starmapCamera.fieldOfView; var zPos = __instance.starmapCamera.transform.position.z; __instance.starmapCamera.transform.position = ResizableMap.ClampCameraPosition(cameraPosition, fov, zPos); }
public static void Prefix(StarmapRenderer __instance) { SmoothZoom.PreUpdate(__instance); }