Пример #1
0
 void Update()
 {
     transform.eulerAngles = origin.eulerAngles + Vector3.forward * SmoothMovement.SineWave(Time.time - savedTimer, speed, angle);
 }
Пример #2
0
 void Update()
 {
     transform.position = origin + SmoothMovement.SineWave(Time.time - savedTimer, speed, GetHeight() - origin);
 }