// Use this for initialization void Start() { smoothAnim = GetComponent<SmoothAnimScript>(); if (!crouched) { InvokeRepeating("Moving", 0.5f, 0.3f); } }
// Use this for initialization void Start() { charController = GetComponent<CharacterController>(); workaround = true; smoothAnim = GetComponent<SmoothAnimScript>(); lookAtMouse = GetComponent<LookAtMouse>(); if (!crouched) { InvokeRepeating("Moving", 0.5f, 0.3f); } }
// Use this for initialization void Start() { inputCooldownlength = 0.5f; inputCooldown = inputCooldownlength; animScript = GetComponent<SmoothAnimScript>(); }
// Use this for initialization void Start() { //player = GameObject.FindGameObjectWithTag ("Player"); //playerHealth = player.GetComponent<PlayerHealth> (); smooth = player.GetComponent<SmoothAnimScript> (); }