Пример #1
0
 private IEnumerable<DrawableRectangle> DrawProgramTailNode(Haxxit.Maps.Point p, Haxxit.Maps.Point connector_direction,
     Haxxit.Player player, Haxxit.Programs.Program program)
 {
     List<DrawableRectangle> rectangles = new List<DrawableRectangle>();
     Tuple<Color, Color> program_colors;
     if (program.GetType() == typeof(Programs.MonoGameProgram))
     {
         Programs.MonoGameProgram monogame_program = (Programs.MonoGameProgram)program;
         program_colors = new Tuple<Color, Color>(monogame_program.HeadColor, monogame_program.TailColor);
     }
     else if (!players.TryGetValue(player, out program_colors))
         program_colors = new Tuple<Color, Color>(Color.Transparent, Color.Transparent);
     Color node_color = program_colors.Item2;
     rectangles.Add(new DrawableRectangle(rounded_rect_full, p.ToXNARectangle(map_rectangle_size, map_border_size), node_color));
     // Used for drawing connectors between nodes.
     foreach (Haxxit.Maps.Point neighbor in p.GetOrthologicalNeighbors())
     {
         if (Map.NodeIsType<Haxxit.Maps.ProgramNode>(neighbor)
             && Map.GetNode<Haxxit.Maps.ProgramNode>(neighbor).Player == player
             && Object.ReferenceEquals(Map.GetNode<Haxxit.Maps.ProgramNode>(neighbor).Program, program))
             rectangles.AddRange(DrawProgramNodeConnector(p, neighbor - p, node_color));
     }
     return rectangles;
 }
Пример #2
0
 private IEnumerable<DrawableRectangle> DrawProgramHeadNode(Haxxit.Maps.Point p, Haxxit.Player player, Haxxit.Programs.Program program)
 {
     List<DrawableRectangle> rectangles = new List<DrawableRectangle>();
     Tuple<Color, Color> program_colors;
     if (program.GetType() == typeof(Programs.MonoGameProgram))
     {
         Programs.MonoGameProgram monogame_program = (Programs.MonoGameProgram)program;
         program_colors = new Tuple<Color, Color>(monogame_program.HeadColor, monogame_program.TailColor);
     }
     else if (!players.TryGetValue(player, out program_colors))
         program_colors = new Tuple<Color, Color>(Color.Transparent, Color.Transparent);
     Color node_color = program_colors.Item1;
     Rectangle rectangle = p.ToXNARectangle(map_rectangle_size, map_border_size);
     rectangles.Add(new DrawableRectangle(rounded_rect_back, rectangle, node_color));
     rectangles.Add(new DrawableRectangle(rounded_rect_border, rectangle, program_colors.Item2));
     string programTextureName = program.TypeName;
     if (!program_textures.ContainsKey(programTextureName))
         program_textures.Add(programTextureName, content.Load<Texture2D>(programTextureName));
     rectangles.Add(new DrawableRectangle(program_textures[programTextureName],
         p.ToXNARectangle(map_rectangle_size, map_border_size).ScaleBy(0.75).CenterAlignOn(rectangle), Color.White));
     foreach (Haxxit.Maps.Point neighbor in p.GetOrthologicalNeighbors())
     {
         if (Map.NodeIsType<Haxxit.Maps.ProgramNode>(neighbor)
             && Map.GetNode<Haxxit.Maps.ProgramNode>(neighbor).Player == player
             && Object.ReferenceEquals(Map.GetNode<Haxxit.Maps.ProgramNode>(neighbor).Program, program))
             rectangles.AddRange(DrawProgramNodeConnector(p, neighbor - p, program_colors.Item2));
     }
     return rectangles;
 }