public async Task Should_fill_up_the_buckets_with_smart_values_over_time_and_remove_old_entries() { var settings = new TestCacheSettings(100, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(300)); var cache = new GreenCache <SmartValue>(settings); var index = cache.AddIndex("id", x => x.Id); var observer = new SmartAddedCountObserver(200); cache.Connect(observer); var removed = new NodeRemovedCountObserver <SmartValue>(100); cache.Connect(removed); for (int i = 0; i < 200; i++) { SmartValue simpleValue = await index.Get($"key{i}", SmartValueFactory.Healthy); settings.CurrentTime += TimeSpan.FromSeconds(1); } await observer.Completed; await removed.Completed; Assert.That(cache.Statistics.Count, Is.EqualTo(100)); }
private void Awake() { _min = new SmartValue(1000); _max = new SmartValue(1000); //DontDestroyOnLoad(gameObject); foreach (var scene in Scenes) { SceneManager.LoadSceneAsync(scene.name, LoadSceneMode.Additive); } }
public void Listen(SmartValue value) { var strength = 0f; _timer += Time.deltaTime; var frac = Mathf.Clamp01(Mathfx.Frac((_timer / 60) * BPM)); strength = PulseShape.Evaluate(frac); value.AddValue(strength); }
void Awake() { _rms = new SmartValue(1000); _peak = new SmartValue(1000); LineRenderer.drivenExternally = true; }
public void Listen(SmartValue value) { value.AddValue(MusicManager.MusicState.Peak); }
public void Listen(SmartValue value) { value.AddValue(Value); }
public void Listen(SmartValue value) { value.AddValue(Levels.GetSumUnderWavelength(MusicManager.MusicState.Wavelength)); }