Пример #1
0
        // ------------------------------------------------------------------
        // Public
        // ------------------------------------------------------------------

        public override void DrawContents()
        {
            Sprite icon = Action == null ? null : Action.Icon;

            if (icon != null)
            {
                var drawParameters = DrawParameters.Default;
                if (!Enabled)
                {
                    drawParameters.Transform             = ColorTransform.BlackAndWhite;
                    drawParameters.Transform.ColorOffset = new Color(0.2f, 0.2f, 0.2f, 0f);
                }
                drawParameters.Scale = new Vector2(SIZE / icon.rect.width, SIZE / icon.rect.height);
                SmartUI.Draw(0, 0, icon, drawParameters);
            }

            if (Action != null)
            {
                if (Action.Type == ActionType.Spell)
                {
                    var style = CoM.SubtextStyle;
                    style.alignment = TextAnchor.LowerCenter;
                    string costString = Action.Spell.CostFor(CoM.Party.Selected).ToString();
                    Rect   rect       = ContentsFrame;
                    rect.height -= 4;
                    SmartUI.TextWithShadow(rect, costString, style, 1);
                }
            }
        }
Пример #2
0
        /**
         * Draw label with potential dropshadow
         */
        public override void Draw()
        {
            SmartUI.Color = Color;

            if (EnableBackground)
            {
                SmartUI.Draw(Bounds, Style);
            }

            SmartUI.Color = Color.white;

            if (FauxEdge)
            {
                // SmartUI has quite slow shadowing as it has to go in an modify all the color codes.  So I use my own cached one here.
                SmartUI.Text(ContentsBounds.Translated(new Vector2(ShadowDistance, ShadowDistance)), shadowCaption, Style);
                SmartUI.Text(ContentsBounds.Translated(new Vector2(-ShadowDistance, ShadowDistance)), shadowCaption, Style);
                SmartUI.Text(ContentsBounds.Translated(new Vector2(-ShadowDistance, -ShadowDistance)), shadowCaption, Style);
                SmartUI.Text(ContentsBounds.Translated(new Vector2(ShadowDistance, -ShadowDistance)), shadowCaption, Style);
                SmartUI.Text(ContentsBounds, colorisedCaption, Style);
            }
            else if (DropShadow)
            {
                // SmartUI has quite slow shadowing as it has to go in an modify all the color codes.  So I use my own cached one here.
                SmartUI.Text(ContentsBounds.Translated(new Vector2(ShadowDistance, ShadowDistance)), shadowCaption, Style);
                SmartUI.Text(ContentsBounds, colorisedCaption, Style);
            }
            else
            {
                SmartUI.Text(ContentsBounds, colorisedCaption, Style);
            }

            SmartUI.Color = Color.white;
        }
Пример #3
0
 protected virtual void drawOverlay()
 {
     if (OverlaySprite != null)
     {
         SmartUI.Draw(X, Y, OverlaySprite);
     }
 }
Пример #4
0
        /**
         * Draws this item's representation
         */
        public override void Draw()
        {
            Engine.PerformanceStatsInProgress.GuiUpdates++;

            if (ItemInstance != null)
            {
                var            item = ItemInstance.Item;
                Sprite         icon = CoM.Instance.ItemIconSprites[item.IconID];
                DrawParameters dp   = DrawParameters.Default;

                int offsetX = (int)((Width) - icon.rect.width) / 2;
                int offsetY = (int)((Height) - icon.rect.height) / 2;

                SmartUI.Color = Color;
                dp.Transform  = ColorTransform;

                if (BeingDragged || !Enabled)
                {
                    SmartUI.Color = Color.gray;
                    dp            = DrawParameters.BlackAndWhite;
                }

                SmartUI.Draw(X + offsetX, Y + offsetY, icon, dp);
                SmartUI.Color = Color.white;

                if (ItemInstance.Item.Usable)
                {
                    GUIStyle myStyle = CoM.SubtextStyle;
                    myStyle.alignment = TextAnchor.LowerLeft;
                    SmartUI.TextWithShadow(new Rect(X + offsetX + 2, Y + offsetY, 40, 35), ItemInstance.RemainingCharges.ToString(), myStyle, 1);
                }
            }
        }
Пример #5
0
 /** Draw the selected image */
 public override void DrawContents()
 {
     if (Pictures != null)
     {
         SmartUI.Draw((this.ContentsBounds.width - Pictures[SelectedIndex].Sprite.rect.width) / 2, 0, Pictures[SelectedIndex].Sprite);
     }
     base.DrawContents();
 }
Пример #6
0
 public override void Draw()
 {
     Trace.Log("Draw");
     if (Spell != null)
     {
         SmartUI.Draw(Bounds, Spell.Icon);
     }
 }
Пример #7
0
        /** Draws the slot. */
        protected virtual void drawSlot()
        {
            var sprite = IsEmpty ? EmptySlotSprite : (FullSlotSprite ?? EmptySlotSprite);

            if (sprite != null)
            {
                SmartUI.Draw(X, Y, sprite);
            }
        }
Пример #8
0
        public override void Draw()
        {
            base.Draw();
            var overlaySprite = isCurrent ? OVERLAY_SELECTED : OVERLAY_STANDARD;

            if (overlaySprite != null)
            {
                SmartUI.Draw(X - 2, Y - 2, overlaySprite);
            }
        }
Пример #9
0
 /** Draws the indicator under the object */
 protected virtual void drawIndicator()
 {
     if (IndicatorColor != Color.clear)
     {
         var backgroundSprite = ResourceManager.GetSprite("Icons/SlotInlay");
         SmartUI.PushAndSetColor(IndicatorColor);
         SmartUI.Draw(X, Y, backgroundSprite);
         SmartUI.PopColor();
     }
 }
Пример #10
0
        /** If there is a party then draws the party icon at the correct orientation */
        private void DrawParty()
        {
            if (Party == null)
            {
                return;
            }
            Vector2 location  = TileToScreen(Party.LocationX, Party.LocationY);
            Sprite  partyIcon = MapIcons[PARTY_DIRECTION_ICON + Party.Facing.Sector];

            SmartUI.Draw(location.x, location.y, partyIcon);
        }
Пример #11
0
        /** Draw the map */
        public override void DrawContents()
        {
            if (Map == null)
            {
                return;
            }

            if (Dirty)
            {
                RenderMap();
            }

            // calculate our offset
            if (TrackParty && (Party != null))
            {
                MapDisplayOffset.x = MAP_FRAME + (int)((Party.LocationX) * TILE_SIZE - Width / 2);
                MapDisplayOffset.y = MAP_FRAME + (int)((30 - Party.LocationY + 1.5f) * TILE_SIZE - Height / 2);
            }
            else
            {
                MapDisplayOffset.Set(0.0f, 0.0f);
            }

            if (Background != null)
            {
                if (Mode == MapMode.Small)
                {
                    Background.X = (-Party.LocationX + 5 - BACKGROUND_BORDER) * TILE_SIZE;
                    Background.Y = (Party.LocationY - 32 + 6 - BACKGROUND_BORDER) * TILE_SIZE;
                }
                else
                {
                    Background.X = 0;
                    Background.Y = 0;
                }
                Background.Draw();
            }

            Rect textureRect = new Rect(MapDisplayOffset.x, (MapCanvas.height - Height - MapDisplayOffset.y), Width, Height);

            SmartUI.Color = new Color(0.8f, 0.8f, 0.8f);
            SmartUI.Draw(new Rect(0, 0, Width, Height), MapCanvas, textureRect, DrawParameters.Default);

            DrawParty();
        }
Пример #12
0
        /** Draws the sprite */
        public override void DrawContents()
        {
            if (Sprite != null)
            {
                DrawParameters dp = GetDrawParameters;
                dp.AlphaBlend = AlphaBlend;
                dp.Scale      = new Vector2(ContentsFrame.width / Sprite.rect.width, ContentsFrame.height / Sprite.rect.height);
                dp.Rotation   = Rotation;

                if (!ImageColorTransform.IsIdentity)
                {
                    dp.Transform = dp.Transform + ImageColorTransform;
                }

                SmartUI.Color = Color * ImageColor;
                SmartUI.Draw(0, 0, Sprite, dp);
                SmartUI.Color = Color.white;
            }
        }
Пример #13
0
        // ----------------------------------------------------------------------------------
        // ----------------------------------------------------------------------------------


        /** Draw an item type indicator on slots that are restricted by type */
        public override void DrawContents()
        {
            // Sometimes the contents is changed but no update was called inbetween so we make sure the changes
            // are in sync now.
            if (_dirty)
            {
                Apply();
            }

            if (DataLink != null)
            {
                if ((ItemRestriction != ItemLocation.Any) && DataLink.IsEmpty)
                {
                    int    iconID = MDRItem.GetSpriteForItemLocation(ItemRestriction);
                    Sprite icon   = (iconID >= 0) ? CoM.Instance.ItemIconSprites[iconID] : null;
                    if (icon)
                    {
                        var dp = DrawParameters.BlackAndWhite;
                        SmartUI.Color = new Color(0.35f, 0.35f, 0.35f, 0.75f);
                        SmartUI.Draw(6, 6, icon, dp);
                        SmartUI.Color = Color.white;
                    }
                }

                // draw paired item if required.
                if (DataLink.PairedSlot != null)
                {
                    if ((!DataLink.PairedSlot.IsEmpty) && (DataLink.PairedSlot.ItemInstance.Item.Hands == 2))
                    {
                        var dp = DrawParameters.BlackAndWhite;
                        SmartUI.DrawFillRect(new Rect(3, 3, Width - 6, Height - 6), new Color(0.1f, 0.1f, 0.1f, 0.9f));
                        SmartUI.Color = new Color(0.35f, 0.35f, 0.35f, 0.75f);
                        SmartUI.Draw(6, 6, DataLink.PairedSlot.ItemInstance.Item.Icon, dp);
                        SmartUI.Color = Color.white;
                    }
                }
            }

            base.DrawContents();
        }
Пример #14
0
        public override void Draw()
        {
            if (CompositeAlpha <= 0f)
            {
                return;
            }

            if (hasRenderTexture && SmartUI.isRepaint && !forceStandardDraw)
            {
                // setup for render texture draw
                var dp = (CacheMode == CacheMode.Solid) ? DrawParameters.NoAlpha : DrawParameters.Default;
                dp.Transform = CompositeColorTransform;
                if (repaintedTextureThisFrame && Settings.Advanced.ShowCacheRenders)
                {
                    dp = new DrawParameters(ColorTransform.TintAndMultiply(Color.red, Color.gray));
                }
                if (CompositeAlpha < 1f)
                {
                    var colorOffset = dp.Transform.ColorOffset;
                    colorOffset[3]           = ((1f - colorOffset[3]) * CompositeAlpha) - 1f;
                    dp.Transform.ColorOffset = colorOffset;
                    dp.AlphaBlend            = true;
                }
                SmartUI.Draw(Bounds, compositeRenderTexture, new Rect(0, 0, compositeRenderTexture.width, compositeRenderTexture.height), dp);
            }
            else
            {
                if (hasBackgroundChildren)
                {
                    SmartUI.BeginGroup(Bounds, false);
                    DrawChildren(-1);
                    SmartUI.EndGroup();
                }

                base.Draw();
            }
        }
Пример #15
0
 /** Draws the panel */
 protected override void DrawBackground()
 {
     SmartUI.Color = Color;
     SmartUI.Draw(new Rect(X, Y, Width, Height), Style);
     SmartUI.Color = Color.white;
 }
Пример #16
0
 public override void DrawContents()
 {
     SmartUI.Draw(Frame, slotGraphic);
 }