Пример #1
0
    void Raycasting()
    {
        RaycastHit hit;

        Physics.Raycast(transform.position, transform.up, out hit, range);
        Debug.DrawRay(transform.position, transform.up * range, Color.red);
        if (hit.collider != null)
        {
            if (hit.collider.tag == "Player")
            {
                float distance = hit.distance;
                isDetectionEnable = false;
                SmartHomeServer.InsertUltrasoundData(name, distance);
            }
        }
    }
Пример #2
0
    void Raycasting()
    {
        RaycastHit hit;

        Physics.Raycast(transform.position, transform.up, out hit, range);
//		Debug.DrawRay (transform.position, transform.up * range, Color.red);
        if (hit.collider != null)
        {
            if (hit.collider.tag == "Player")
            {
//            SetTemps(Time.time);
                distance = hit.distance;

//            Debug.Log(temps);
                detection = false;
                smartHomeServeScript.InsertUltrasoundData(name, distance);
//			Debug.Log (""+timestamp +" - "+ name +" - "+ distance);
            }
        }
    }