public IEnumerator PerformTimeScaleTween(SlowDownEffectData data)
    {
        yield return(DOTween.To(() => Time.timeScale, x => Time.timeScale = x, data.Amount, data.InDuration).SetEase(data.EaseIn).SetUpdate(true).WaitForCompletion());

        yield return(new WaitForSecondsRealtime(data.holdDuration));

        yield return(DOTween.To(() => Time.timeScale, x => Time.timeScale = x, 1, data.OutDuration).SetEase(data.EaseOut).SetUpdate(true).WaitForCompletion());
    }
Пример #2
0
 public static void Play(this SlowDownEffectData data)
 {
     if (data == null)
     {
         return;
     }
     EffectsController.Instance.PlaySlowDownEffect(data);
 }
 public void PlaySlowDownEffect(SlowDownEffectData data)
 {
     StartCoroutine(PerformTimeScaleTween(data));
 }