Пример #1
0
    public void RunEffects()
    {
        map.selectedEnemy = this.name;
        GameObject effects = GameObject.Find("Effects");

        if (Burned)
        {
//			map.selectedEnemy = this.name;
//
            Burn burn = effects.GetComponent <Burn> ();
            burn.RunBurn();
        }
        if (Slowed)
        {
//			map.selectedEnemy = this.name;
//			GameObject Slow = GameObject.Find ("_Scripts");
            Slow slow = effects.GetComponent <Slow> ();
            slow.RunSlow();
        }
        if (Poisoned)
        {
//			map.selectedEnemy = this.name;
//			GameObject Poison = GameObject.Find ("_Scripts");
            Poison poison = effects.GetComponent <Poison> ();
            poison.RunPoison();
        }
        if (Bleeding)
        {
//			map.selectedEnemy = this.name;
//			GameObject Bleed = GameObject.Find ("_Scripts");
            Bleed bleed = effects.GetComponent <Bleed> ();
            bleed.RunBleed();
        }
        if (Stunned)
        {
//			map.selectedEnemy = this.name;
//			GameObject Stun = GameObject.Find ("_Scripts");
            Stun stun = effects.GetComponent <Stun> ();
            stun.RunStun();
        }
        if (Chilled)
        {
            Chill chill = effects.GetComponent <Chill> ();
            chill.RunChill();
        }
        if (Frozen)
        {
            Frozen frozen = effects.GetComponent <Frozen> ();
            frozen.RunFrozen();
        }
        if (Blinded)
        {
            Blind blind = effects.GetComponent <Blind> ();
            blind.RunBlind();
        }
    }