// Start is called before the first frame update void Start() { time = timeInMinutes * 60; slotsManager = SlotsManagement.Instance; s_wrongAnswer = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/wrongAnswer"); s_wordUsed = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/wordUsedNotification"); }
// Start is called before the first frame update void Start() { slotManager = SlotsManagement.Instance; originalHierarchyPos = transform.GetSiblingIndex(); originalParent = transform.parent; slotsParent = GameObject.Find("Slots"); }
private void Awake() { Instance = this; }